Specs below are copied from the Steam store requirement tables for Guildrun. If Steam updates them, trust Steam over this page.
Storage footprints differ slightly between Windows (15 GB) and macOS (18 GB). Notes reference Full HD low presets for minimum hardware. Use this page to decide whether your PC can run the demo before you download.
Windows
Windows requirements
Minimum hardware is aimed at Low preset 1080p. If you sit near the minimum GPU line, drop effects first and keep UI scale readable so shop text stays clear during long runs.
If you sit between minimum and recommended, prioritize a stable 1080p low or medium preset over chasing max crystals and particles. Readable shops matter more than ultra shadows when a run lasts an hour on higher difficulties.
Steam Cloud is listed among features, so settings and progress sync are part of the published feature set. Still keep local awareness of save points if you switch machines mid-run.
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 | Windows 10 or 11 |
| Processor | Intel i5-4460 / AMD Ryzen 3 1200 | Intel i5-8600K / AMD Ryzen 5 2600 |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | GTX 960 / RX 470 | GTX 1660 Ti / RTX 2060 / RX 5700 |
| DirectX | — | Version 11 |
| Storage | 15 GB | 15 GB (SSD recommended) |
| Notes | Low preset Full HD; HDD ok | SSD recommended |
macOS
macOS requirements
Mac entries assume Apple Silicon starting at M1 with 16 GB unified memory even on minimum. Storage is listed higher than Windows.
Apple Silicon minimums start at M1 with 16 GB, which is higher memory than the Windows minimum line. That usually reflects unified memory pressure from 3D UI plus combat VFX rather than a heavier install alone.
If a Mac build stutters only in large particle fights, reduce quality before blaming the autobattler logic. Placement decisions remain available while you retune graphics between nodes.
| Component | Minimum | Recommended |
|---|---|---|
| OS | macOS 13 Ventura or newer | macOS 13 Sequoia or newer (as listed on Steam) |
| Processor | Apple M1 | Apple M1 Pro |
| Memory | 16 GB RAM | 16 GB RAM |
| Storage | 18 GB | 18 GB |
| Notes | Low preset Full HD | Higher quality headroom |
Practical notes
What the autobattler actually stresses
Guildrun is a 3D isometric autobattler with particle-heavy abilities and large crystal environments. CPU and GPU both matter when many units cast at once, but you can pause decision-making forever between fights. If performance dips, it hurts readability of damage numbers more than reaction play.
Storage footprints differ slightly between Windows (15 GB) and macOS (18 GB) in the published tables. Leave headroom for Steam depots and future patches beyond the bare minimum.
Laptop players should watch thermals during long Endless sessions. The game can wait forever between fights, so a short break to cool the machine does not break a run the way a real-time action game would.