PvE autobattler roguelike wiki

Guildrun System Requirements

Specs below are copied from the Steam store requirement tables for Guildrun. If Steam updates them, trust Steam. Use the tables below as a pre-download checklist, then confirm any future Steam edits on the live store page.

16 July 2026 Leyline 25 heroes

Specs below are copied from the Steam store requirement tables for Guildrun. If Steam updates them, trust Steam over this page.

Storage footprints differ slightly between Windows (15 GB) and macOS (18 GB). Notes reference Full HD low presets for minimum hardware. Use this page to decide whether your PC can run the demo before you download.

Windows

Windows requirements

Minimum hardware is aimed at Low preset 1080p. If you sit near the minimum GPU line, drop effects first and keep UI scale readable so shop text stays clear during long runs.

If you sit between minimum and recommended, prioritize a stable 1080p low or medium preset over chasing max crystals and particles. Readable shops matter more than ultra shadows when a run lasts an hour on higher difficulties.

Steam Cloud is listed among features, so settings and progress sync are part of the published feature set. Still keep local awareness of save points if you switch machines mid-run.

ComponentMinimumRecommended
OSWindows 10Windows 10 or 11
ProcessorIntel i5-4460 / AMD Ryzen 3 1200Intel i5-8600K / AMD Ryzen 5 2600
Memory8 GB RAM16 GB RAM
GraphicsGTX 960 / RX 470GTX 1660 Ti / RTX 2060 / RX 5700
DirectXVersion 11
Storage15 GB15 GB (SSD recommended)
NotesLow preset Full HD; HDD okSSD recommended

macOS

macOS requirements

Guildrun key art with heroes and rift monsters
Official launch artwork.

Mac entries assume Apple Silicon starting at M1 with 16 GB unified memory even on minimum. Storage is listed higher than Windows.

Apple Silicon minimums start at M1 with 16 GB, which is higher memory than the Windows minimum line. That usually reflects unified memory pressure from 3D UI plus combat VFX rather than a heavier install alone.

If a Mac build stutters only in large particle fights, reduce quality before blaming the autobattler logic. Placement decisions remain available while you retune graphics between nodes.

ComponentMinimumRecommended
OSmacOS 13 Ventura or newermacOS 13 Sequoia or newer (as listed on Steam)
ProcessorApple M1Apple M1 Pro
Memory16 GB RAM16 GB RAM
Storage18 GB18 GB
NotesLow preset Full HDHigher quality headroom

Practical notes

What the autobattler actually stresses

Guildrun is a 3D isometric autobattler with particle-heavy abilities and large crystal environments. CPU and GPU both matter when many units cast at once, but you can pause decision-making forever between fights. If performance dips, it hurts readability of damage numbers more than reaction play.

Storage footprints differ slightly between Windows (15 GB) and macOS (18 GB) in the published tables. Leave headroom for Steam depots and future patches beyond the bare minimum.

Laptop players should watch thermals during long Endless sessions. The game can wait forever between fights, so a short break to cool the machine does not break a run the way a real-time action game would.