Guildrun battle scene

25 current event entries

Guildrun Event Database

Check every currently published Guildrun event entry, visible choice, outcome, reward pool, possible reward, and listed drop chance.

Choices and pools

All current Guildrun events

Open a reward pool to inspect every possible item, relic, or hero. Each reward links to its complete database entry.

Event_600

The Campfire

A moment of peace.

▸ Rank up a {rank}-rank or lower Hero.

▸ Choose a Hero. Retrain one of their upgrades.

▸ Recharge your Emergency Rewind ability.

Better safe than sorry!

▸ Your Heroes gain +{statbonus}% basic stats next combat.

Your guild settles in for a proper rest and wake up the morning more refreshed than usual.

▸ Skip the campfire rewards.

Your guild rushes ahead.

Event_1001

The Void Beast

Gain a rare relic for a price.

▸ Gain {name}. Your Heroes start next combat Stunned for 6 seconds.

A deal was struck. The Void Beast hands your guild the relic, reaches into their minds, then disappears. Your Heroes feel strange, but they aren't sure why.

▸ Your Heroes gain +{statbonus}% basic stats next combat.

"We're fine, thanks, Mr. Void Beast."

Event_1006

The Curse of the Kiss

Gain relics or items for a price.

▸ Gain {name}. All Heroes permanently lose 1 {stat}.

One by one, your Heroes walk up to the statue and give it a peck on the cheek. Mere seconds after {hero} gives the final kiss, a wave of unease washes over your Heroes and the statue begins to crumble into dust. With the door unblocked your Heroes wander into the temple.

▸ Gain {name}. A Hero permanently loses 1 {stat}.

{hero} steps up to the statue and plants a kiss on its lips. They feel a piece of their heart fade away into the statue, and watch as the statue slowly crumbles into dust. With the door unblocked your Heroes wander into the temple.

▸ Choose a B-rank or higher Hero. Randomly retrain their B-Rank Specialization into another one. Get a rare item.

{hero} steps up to the statue and plants a kiss on its forehead. They sense a change deep within, and watch as the statue slowly crumbles into dust. With the door unblocked your Heroes wander into the temple.

Event_1014

Crystalline Prison

Retrain a Hero, or strengthen Heroes over time.

▸ Choose a Hero. Retrain one of their upgrades.

As one of the heroes passes, a crystal brushes against their leg. Its power is changing something inside the Hero.

▸ Gain a {name}.

Your Heroes work away at the crystalline prison with their mining tools until the monster is free. It lacks the strength to thank your guild, but gestures towards a nearby {name} with its eyes.

▸ Gain a {name}.

Same outcome text as the earlier matching choice.

Event_1017

The Slumbering Monster

Gain an item. Rarer items Burn your Heroes next combat.

▸ Gain {name}. At the start of next combat, your Heroes receive Burn equal to {burnpercent}% of their Max HP.

Your Heroes woke the monster while grabbing its treasure. It bellowed flames from its mouth in anger, but your Heroes were able to run before getting too badly burnt.

▸ Gain {name}.

Your Heroes safely grabbed the item and escaped without waking the monster.

Event_1018

The Nest

Wait for a common relic, or take a rarer one at a cost.

▸ Choose from 3 common relics. Get the relic after winning {combatcount} combat.

Your guild defends the egg from nearby predators. The mother returns to her nest and recognizes your guild's good deed. She regurgitates an artifact from deep within her belly, covered in sticky green goo. Your guild will need some time to wash it off before they can use it.

▸ Gain {name}. Your Heroes have -50% Defense next combat.

Your guild lifts the egg and slips away. Somewhere behind, something starts to track you.

Event_1019

Strange Fruits

Gain immediate or future power, for a price.

▸ Choose 1 of 3 rare relics. Each is paired with a strange fruit relic that reduces a stat for all Heroes.

Each of your Heroes bites into a strange blue fruit. They taste like nostalgia and garlic.

▸ Choose 1 of 3 relics which each increase a stat for all Heroes. Your Heroes start next combat stunned for 6 seconds.

Each of your Heroes bites into a strange red fruit. They taste like anxiety and grapes.

▸ For the next 1 combats your Heroes start combat stunned for {stunduration} seconds. After those 1 combats, your Heroes permanently gain 500 Max HP.

Each of your Heroes bites into a strange yellow fruit. They taste like uncertainty and lemons.

Event_1025

The Etched Path

Get relics or items in the future.

Possible rewards

Each path promises a reward after winning 1-2 combats; relic paths draw from the Common/Rare relic pools, item paths from the Rare/Epic item pools.

Event_1029

The Well of Temptations

Gamble for increasingly powerful rewards.

Possible rewards

Gamble: 66% good outcome (item/relic/stats/Shards, tier scales with depth), 33% bad (spec reroll, stat loss, or fewer Shards).

Event_1031

The Three Urns

Gamble for a relic, Shards, or a curse.

Possible rewards

Gamble between a rare relic, 15 Shards, or a curse.

Event_1035

Trial: Rematch

Defeat the Act 1 Boss with a challenging twist to earn a rare relic. There are no penalties for death or defeat in trial combats.

Possible rewards

Defeat the boss rematch for a rare relic.

Event_2012

S-Rank Hero

Get an S-Rank Hero from one of your most-played classes.

▸ Get {hero}.

▸ Leave without choosing a Hero.

You left.

Deduplicated complete index

Unique event reward pools

Identical pools are listed once and linked from every event that uses them. Aliases preserve all visible pool names without repeating the same reward list.

Relic from “Offensive Act 1 Regular Event” 8 possible · reward-pool-1
Item from “Offensive Item for Act 1 Regular Event” 8 possible · reward-pool-2
Relic from “Defensive Act 1 Regular Event” 8 possible · reward-pool-3
Item from “Defensive Item for Act 1 Regular Event” 8 possible · reward-pool-4
Relic from “Quest Act 1 Regular Event” 8 possible · reward-pool-5
Item from “Quest Item for Act 1 Regular Event” 8 possible · reward-pool-6
Combat effect from “Rested” 1 possible · reward-pool-7
Combat effect from “Stunned” 1 possible · reward-pool-8
Reward from “Rare Relics” / Relic path (higher tier): relic from “Rare Relics” / Rare relic outcome: relic from “Rare Relics” / Debt II (15 Shards): relic from “Rare Relics” / Relic urn: relic from “Rare Relics” / Victory reward: relic from “Rare Relics” 60 possible · reward-pool-9
Combat effect from “Decay” 1 possible · reward-pool-10
Reward from “Common Relics” / Relic path (lower tier): relic from “Common Relics” / Debt I (5 Shards): relic from “Common Relics” 30 possible · reward-pool-11
Combat effect from “Fighting Form” 1 possible · reward-pool-12
Combat effect from “Burning Forge” 1 possible · reward-pool-13
Reward from “Rare Items” / Item path (lower tier): item from “Rare Items” / Rare item option: item from “Rare Items” / Rare item outcome: item from “Rare Items” 40 possible · reward-pool-14
Reward from “Common Items” 25 possible · reward-pool-15
Combat effect from “Wanted” 1 possible · reward-pool-16
Power Crystal option: item from “Power Crystals” 2 possible · reward-pool-17
Stat Crystal option: item from “Stat Crystals” 2 possible · reward-pool-18
Item path (higher tier): item from “Epic Items” / Epic item option: item from “Epic Items” / Epic item outcome: item from “Epic Items” / Reward from “Epic Items” 40 possible · reward-pool-19
Crystal option: item from “All Crystals” 4 possible · reward-pool-20
Epic relic option (harder fights): relic from “Epic Relics” / Epic relic option: relic from “Epic Relics” / Epic relic outcome: relic from “Epic Relics” / Debt III (10% damage): relic from “Epic Relics” 60 possible · reward-pool-21
Reward from “Endless Rare Relics” 60 possible · reward-pool-22
Reward from “Endless Epic Relics” 60 possible · reward-pool-23
Reward from “AllHeroes” 25 possible · reward-pool-24