Choices and pools
All current Guildrun events
Open a reward pool to inspect every possible item, relic, or hero. Each reward links to its complete database entry.
Event_503
The Altar
Get a special item or relic with offensive properties.
Possible rewards
Rewards drawn from the Offensive event pools.
Relic from “Offensive Act 1 Regular Event” 8 possible · Event_503/1.
Item from “Offensive Item for Act 1 Regular Event” 8 possible · Event_503/1.
Event_504
The Fallen Beast
Get a special item or relic with defensive properties.
Possible rewards
Rewards drawn from the Defensive event pools.
Relic from “Defensive Act 1 Regular Event” 8 possible · Event_504/1.
Item from “Defensive Item for Act 1 Regular Event” 8 possible · Event_504/1.
Event_505
The Abandoned Camp
Get a special item or relic which pays off in the future.
Possible rewards
Rewards drawn from the Quest event pools.
Relic from “Quest Act 1 Regular Event” 8 possible · Event_505/1.
Item from “Quest Item for Act 1 Regular Event” 8 possible · Event_505/1.
Event_600
The Campfire
A moment of peace.
▸ Rank up a {rank}-rank or lower Hero.
▸ Choose a Hero. Retrain one of their upgrades.
▸ Recharge your Emergency Rewind ability.
Better safe than sorry!
▸ Your Heroes gain +{statbonus}% basic stats next combat.
Your guild settles in for a proper rest and wake up the morning more refreshed than usual.
Combat effect from “Rested” 1 possible · Event_600/4.
▸ Skip the campfire rewards.
Your guild rushes ahead.
Event_601
The Campfire
A moment of peace.
▸ Rank up a {rank}-rank or lower Hero.
▸ Choose a Hero. Retrain one of their upgrades.
▸ Your Heroes gain +{statbonus}% basic stats next combat.
Your guild settles in for a proper rest.
Combat effect from “Rested” 1 possible · Event_601/3.
▸ Skip the campfire rewards.
Event_1001
The Void Beast
Gain a rare relic for a price.
▸ Gain {name}. Your Heroes start next combat Stunned for 6 seconds.
A deal was struck. The Void Beast hands your guild the relic, reaches into their minds, then disappears. Your Heroes feel strange, but they aren't sure why.
Combat effect from “Stunned” 1 possible · Event_1001/1.
Reward from “Rare Relics” 60 possible · Event_1001/1.
▸ Your Heroes gain +{statbonus}% basic stats next combat.
"We're fine, thanks, Mr. Void Beast."
Combat effect from “Rested” 1 possible · Event_1001/2.
Event_1006
The Curse of the Kiss
Gain relics or items for a price.
▸ Gain {name}. All Heroes permanently lose 1 {stat}.
One by one, your Heroes walk up to the statue and give it a peck on the cheek. Mere seconds after {hero} gives the final kiss, a wave of unease washes over your Heroes and the statue begins to crumble into dust. With the door unblocked your Heroes wander into the temple.
Combat effect from “Decay” 1 possible · Event_1006/1.
Reward from “Rare Relics” 60 possible · Event_1006/1.
▸ Gain {name}. A Hero permanently loses 1 {stat}.
{hero} steps up to the statue and plants a kiss on its lips. They feel a piece of their heart fade away into the statue, and watch as the statue slowly crumbles into dust. With the door unblocked your Heroes wander into the temple.
Reward from “Common Relics” 30 possible · Event_1006/2.
▸ Choose a B-rank or higher Hero. Randomly retrain their B-Rank Specialization into another one. Get a rare item.
{hero} steps up to the statue and plants a kiss on its forehead. They sense a change deep within, and watch as the statue slowly crumbles into dust. With the door unblocked your Heroes wander into the temple.
Combat effect from “Rested” 1 possible · Event_1006/3.
Event_1013
The Guild Banner
Craft a banner for your guild.
▸ Gain a {name} relic.
Your guild decorated their banner with a {class}-themed design. They also overcame their greatest challenge yet: a pile of paperwork.
▸ Gain a {name} relic.
Same outcome text as the earlier matching choice.
Combat effect from “Rested” 1 possible · Event_1013/2.
Event_1014
Crystalline Prison
Retrain a Hero, or strengthen Heroes over time.
▸ Choose a Hero. Retrain one of their upgrades.
As one of the heroes passes, a crystal brushes against their leg. Its power is changing something inside the Hero.
▸ Gain a {name}.
Your Heroes work away at the crystalline prison with their mining tools until the monster is free. It lacks the strength to thank your guild, but gestures towards a nearby {name} with its eyes.
▸ Gain a {name}.
Same outcome text as the earlier matching choice.
Combat effect from “Fighting Form” 1 possible · Event_1014/3.
Event_1017
The Slumbering Monster
Gain an item. Rarer items Burn your Heroes next combat.
▸ Gain {name}. At the start of next combat, your Heroes receive Burn equal to {burnpercent}% of their Max HP.
Your Heroes woke the monster while grabbing its treasure. It bellowed flames from its mouth in anger, but your Heroes were able to run before getting too badly burnt.
Combat effect from “Burning Forge” 1 possible · Event_1017/1.
Reward from “Rare Items” 40 possible · Event_1017/1.
▸ Gain {name}.
Your Heroes safely grabbed the item and escaped without waking the monster.
Reward from “Common Items” 25 possible · Event_1017/2.
Event_1018
The Nest
Wait for a common relic, or take a rarer one at a cost.
▸ Choose from 3 common relics. Get the relic after winning {combatcount} combat.
Your guild defends the egg from nearby predators. The mother returns to her nest and recognizes your guild's good deed. She regurgitates an artifact from deep within her belly, covered in sticky green goo. Your guild will need some time to wash it off before they can use it.
▸ Gain {name}. Your Heroes have -50% Defense next combat.
Your guild lifts the egg and slips away. Somewhere behind, something starts to track you.
Combat effect from “Wanted” 1 possible · Event_1018/2.
Reward from “Common Relics” 30 possible · Event_1018/2.
Event_1019
Strange Fruits
Gain immediate or future power, for a price.
▸ Choose 1 of 3 rare relics. Each is paired with a strange fruit relic that reduces a stat for all Heroes.
Each of your Heroes bites into a strange blue fruit. They taste like nostalgia and garlic.
Reward from “Common Relics” 30 possible · Event_1019/1.
▸ Choose 1 of 3 relics which each increase a stat for all Heroes. Your Heroes start next combat stunned for 6 seconds.
Each of your Heroes bites into a strange red fruit. They taste like anxiety and grapes.
Combat effect from “Stunned” 1 possible · Event_1019/2.
▸ For the next 1 combats your Heroes start combat stunned for {stunduration} seconds. After those 1 combats, your Heroes permanently gain 500 Max HP.
Each of your Heroes bites into a strange yellow fruit. They taste like uncertainty and lemons.
Event_1024
The Ringing Fall
Rank up a Hero at a price, or strengthen one later.
Possible rewards
Rank up now at the price of -20% stats for 2 combats, or receive a crystal later.
Power Crystal option: item from “Power Crystals” 2 possible · Event_1024/1.
Stat Crystal option: item from “Stat Crystals” 2 possible · Event_1024/1.
Event_1025
The Etched Path
Get relics or items in the future.
Possible rewards
Each path promises a reward after winning 1-2 combats; relic paths draw from the Common/Rare relic pools, item paths from the Rare/Epic item pools.
Relic path (lower tier): relic from “Common Relics” 30 possible · Event_1025/1.
Relic path (higher tier): relic from “Rare Relics” 60 possible · Event_1025/1.
Item path (lower tier): item from “Rare Items” 40 possible · Event_1025/1.
Item path (higher tier): item from “Epic Items” 40 possible · Event_1025/1.
Event_1026
The Rift Puppy
Gain Shards in the future, or gain an item for a cost.
Possible rewards
Feed the puppy for future Shards, or buy it an item (rare or epic tier).
Rare item option: item from “Rare Items” 40 possible · Event_1026/1.
Epic item option: item from “Epic Items” 40 possible · Event_1026/1.
Event_1027
Three Paths
Gain stats, or choose to fight stronger enemies for future rewards.
Possible rewards
Gain crystals, or fight enlarged enemies for bonus Shards or an epic relic.
Crystal option: item from “All Crystals” 4 possible · Event_1027/1.
Epic relic option (harder fights): relic from “Epic Relics” 60 possible · Event_1027/1.
Event_1028
The Fairy Ring
Gain an item, or gain an epic item or relic at a cost.
Possible rewards
Take an item, or accept 1% Poison per combat for an epic item, or skip a fight's Shards for an epic relic.
Epic item option: item from “Epic Items” 40 possible · Event_1028/1.
Epic relic option: relic from “Epic Relics” 60 possible · Event_1028/1.
Event_1029
The Well of Temptations
Gamble for increasingly powerful rewards.
Possible rewards
Gamble: 66% good outcome (item/relic/stats/Shards, tier scales with depth), 33% bad (spec reroll, stat loss, or fewer Shards).
Rare item outcome: item from “Rare Items” 40 possible · Event_1029/1.
Epic item outcome: item from “Epic Items” 40 possible · Event_1029/1.
Rare relic outcome: relic from “Rare Relics” 60 possible · Event_1029/1.
Epic relic outcome: relic from “Epic Relics” 60 possible · Event_1029/1.
Event_1030
The Debtor
Choose from relics of increasing rarity for a price.
Possible rewards
Choose a relic tier for an increasing price (Debt I/II/III).
Debt I (5 Shards): relic from “Common Relics” 30 possible · Event_1030/1.
Debt II (15 Shards): relic from “Rare Relics” 60 possible · Event_1030/1.
Debt III (10% damage): relic from “Epic Relics” 60 possible · Event_1030/1.
Event_1031
The Three Urns
Gamble for a relic, Shards, or a curse.
Possible rewards
Gamble between a rare relic, 15 Shards, or a curse.
Relic urn: relic from “Rare Relics” 60 possible · Event_1031/1.
Event_1035
Trial: Rematch
Defeat the Act 1 Boss with a challenging twist to earn a rare relic. There are no penalties for death or defeat in trial combats.
Possible rewards
Defeat the boss rematch for a rare relic.
Victory reward: relic from “Rare Relics” 60 possible · Event_1035/1.
Event_2001
Choose an Epic Item
Choose from 1 of 3 epic items.
▸ Gain {itemWithDesc}.
Reward from “Epic Items” 40 possible · Event_2001/1.
▸ Gain {itemWithDesc}.
▸ Gain {itemWithDesc}.
Event_2002
Choose a Rare Relic
Choose from 1 of 3 rare relics.
▸ Gain {relic}.
Reward from “Endless Rare Relics” 60 possible · Event_2002/1.
▸ Gain {relic}.
▸ Gain {relic}.
Event_2003
Random Epic Relic
Get a random epic relic.
▸ Gain {relic}.
Reward from “Endless Epic Relics” 60 possible · Event_2003/1.
Event_2012
S-Rank Hero
Get an S-Rank Hero from one of your most-played classes.
▸ Get {hero}.
Reward from “AllHeroes” 25 possible · Event_2012/1.
▸ Leave without choosing a Hero.
You left.
Deduplicated complete index
Unique event reward pools
Identical pools are listed once and linked from every event that uses them. Aliases preserve all visible pool names without repeating the same reward list.
Relic from “Offensive Act 1 Regular Event” 8 possible · reward-pool-1
-
Poison Bauble 12.5% -
Frost Bauble 12.5% -
Burn Bauble 12.5% -
Plague Bauble 12.5% -
Shield Fluctuator 12.5% -
Acceleration Fluctuator 12.5% -
Deceleration Fluctuator 12.5% -
Shard Fluctuator 12.5%
Item from “Offensive Item for Act 1 Regular Event” 8 possible · reward-pool-2
-
Toxic Shiv 12.5% -
Freezing Tome 12.5% -
Searing Tome 12.5% -
Infectious Bow 12.5% -
Shielding Flask 12.5% -
Hasty Sword 12.5% -
Patient Flask 12.5% -
Greedy Shiv 12.5%
Relic from “Defensive Act 1 Regular Event” 8 possible · reward-pool-3
-
Poison Bauble 12.5% -
Frost Bauble 12.5% -
Burn Bauble 12.5% -
Plague Bauble 12.5% -
Shield Bauble 12.5% -
Acceleration Resonator 12.5% -
Deceleration Resonator 12.5% -
Shard Resonator 12.5%
Item from “Defensive Item for Act 1 Regular Event” 8 possible · reward-pool-4
-
Toxic Gauntlet 12.5% -
Freezing Gauntlet 12.5% -
Searing Vest 12.5% -
Infectious Gauntlet 12.5% -
Shielding Vest 12.5% -
Hasty Vest 12.5% -
Patient Gauntlet 12.5% -
Greedy Gauntlet 12.5%
Relic from “Quest Act 1 Regular Event” 8 possible · reward-pool-5
-
Poison Accumulator 12.5% -
Frost Accumulator 12.5% -
Burn Accumulator 12.5% -
Plague Collector 12.5% -
Shield Accumulator 12.5% -
Acceleration Accumulator 12.5% -
Deceleration Accumulator 12.5% -
Shard Accumulator 12.5%
Item from “Quest Item for Act 1 Regular Event” 8 possible · reward-pool-6
-
Toxic Ring 12.5% -
Freezing Ring 12.5% -
Searing Ring 12.5% -
Infectious Ring 12.5% -
Shielding Ring 12.5% -
Hasty Ring 12.5% -
Patient Ring 12.5% -
Greedy Ring 12.5%
Combat effect from “Rested” 1 possible · reward-pool-7
Combat effect from “Stunned” 1 possible · reward-pool-8
Reward from “Rare Relics” / Relic path (higher tier): relic from “Rare Relics” / Rare relic outcome: relic from “Rare Relics” / Debt II (15 Shards): relic from “Rare Relics” / Relic urn: relic from “Rare Relics” / Victory reward: relic from “Rare Relics” 60 possible · reward-pool-9
-
Warrior's Memento 1.7% -
Warrior's Emblem 1.7% -
Tank's Memento 1.7% -
Tank's Emblem 1.7% -
Vanguard's Memento 1.7% -
Vanguard's Emblem 1.7% -
Assassin's Memento 1.7% -
Assassin's Emblem 1.7% -
Duelist's Memento 1.7% -
Duelist's Emblem 1.7% -
Mystic's Memento 1.7% -
Mystic's Emblem 1.7% -
Mage's Memento 1.7% -
Mage's Emblem 1.7% -
Arcane Amplifier 1.7% -
Martial Amplifier 1.7% -
Defensive Amplifier 1.7% -
Multiclass Conduit 1.7% -
Deceleration Nexus 1.7% -
Deceleration Reactor 1.7% -
Deceleration Conduit 1.7% -
Acceleration Nexus 1.7% -
Acceleration Reactor 1.7% -
Acceleration Conduit 1.7% -
Precision Nexus 1.7% -
Precision Reactor 1.7% -
Precision Conduit 1.7% -
Shard Extractor 1.7% -
Shard Constructor 1.7% -
Generation Conduit 1.7% -
Poison Amplifier 1.7% -
Poison Catalyst 1.7% -
Poison Conduit 1.7% -
Frost Amplifier 1.7% -
Frost Catalyst 1.7% -
Frost Conduit 1.7% -
Burn Amplifier 1.7% -
Burn Catalyst 1.7% -
Burn Conduit 1.7% -
Plague Harvester 1.7% -
Plague Amplifier 1.7% -
Plague Conduit 1.7% -
Shield Repriser 1.7% -
Shield Bastion 1.7% -
Shield Conduit 1.7% -
Combative Codex 1.7% -
Enchanted Codex 1.7% -
Vampiric Codex 1.7% -
Vital Codex 1.7% -
Plated Codex 1.7% -
Precise Codex 1.7% -
Swift Codex 1.7% -
Frontline Embiggener 1.7% -
Frontline Barricader 1.7% -
Backline Sharpener 1.7% -
Backline Quickener 1.7% -
Advanced Differentiator 1.7% -
Protective Differentiator 1.7% -
Violence Conduit 1.7% -
Arcane Conduit 1.7%
Combat effect from “Decay” 1 possible · reward-pool-10
Reward from “Common Relics” / Relic path (lower tier): relic from “Common Relics” / Debt I (5 Shards): relic from “Common Relics” 30 possible · reward-pool-11
-
Warrior's Medallion 3.3% -
Tank's Medallion 3.3% -
Vanguard's Medallion 3.3% -
Assassin's Medallion 3.3% -
Duelist's Medallion 3.3% -
Mystic's Medallion 3.3% -
Mage's Medallion 3.3% -
Poison Bloom 3.3% -
Frost Surge 3.3% -
Fire Starter 3.3% -
Shard Lattice 3.3% -
Deceleration Lattice 3.3% -
Acceleration Lattice 3.3% -
Precision Lattice 3.3% -
Shield Generator 3.3% -
Plague Generator 3.3% -
Frontline Defender 3.3% -
Backline Aggressor 3.3% -
Poison Vessel 3.3% -
Basic Differentiator 3.3% -
Frost Vessel 3.3% -
Burn Vessel 3.3% -
Shard Vessel 3.3% -
Deceleration Vessel 3.3% -
Acceleration Vessel 3.3% -
Critical Vessel 3.3% -
Shield Vessel 3.3% -
Unity Vessel 3.3% -
Divergence Vessel 3.3% -
Victory Vessel 3.3%
Combat effect from “Fighting Form” 1 possible · reward-pool-12
Combat effect from “Burning Forge” 1 possible · reward-pool-13
Reward from “Rare Items” / Item path (lower tier): item from “Rare Items” / Rare item option: item from “Rare Items” / Rare item outcome: item from “Rare Items” 40 possible · reward-pool-14
-
Warrior's Greataxe 2.5% -
Tank's Tower Shield 2.5% -
Vanguard's Bracelet 2.5% -
Assassin's Hood 2.5% -
Duelist's Foil 2.5% -
Mage's Wand 2.5% -
Mystic's Orb 2.5% -
Thief's Dagger 2.5% -
Golden Helmet 2.5% -
Merchant's Scroll 2.5% -
Cleric's Scroll 2.5% -
Brawler's Ledger 2.5% -
Magician's Ledger 2.5% -
Searing Lance 2.5% -
Searing Contract 2.5% -
Freezing Wand 2.5% -
Freezing Contract 2.5% -
Toxic Dart 2.5% -
Toxic Contract 2.5% -
Runic Buckler 2.5% -
Spiked Plate 2.5% -
Onyx Gem 2.5% -
Accuracy Contract 2.5% -
Enlarging Vest 2.5% -
Eye of Patience 2.5% -
Hourglass 2.5% -
Nimble Boots 2.5% -
Eye of Haste 2.5% -
Viscera Collector 2.5% -
Sentinel's Plate 2.5% -
Deadeye Hood 2.5% -
Guardian's Lantern 2.5% -
Squire's Helm 2.5% -
Squire's Sword 2.5% -
Spellblade 2.5% -
Battlemage Robes 2.5% -
Bruiser's Mitts 2.5% -
Executioner's Axe 2.5% -
Plague Amulet 2.5% -
Emerald Charm 2.5%
Reward from “Common Items” 25 possible · reward-pool-15
Combat effect from “Wanted” 1 possible · reward-pool-16
Power Crystal option: item from “Power Crystals” 2 possible · reward-pool-17
-
Power Crystal 50% -
Large Power Crystal 50%
Stat Crystal option: item from “Stat Crystals” 2 possible · reward-pool-18
-
Protection Crystal 50% -
Force Crystal 50%
Item path (higher tier): item from “Epic Items” / Epic item option: item from “Epic Items” / Epic item outcome: item from “Epic Items” / Reward from “Epic Items” 40 possible · reward-pool-19
-
Warrior's Glyph 2.5% -
Tank's Glyph 2.5% -
Vanguard's Glyph 2.5% -
Assassin's Glyph 2.5% -
Duelist's Glyph 2.5% -
Mage's Glyph 2.5% -
Mystic's Glyph 2.5% -
The Golden Standard 2.5% -
Sacrificial Scythe 2.5% -
Rogue's Cowl 2.5% -
Scroll of Violence 2.5% -
Scroll of Enlightenment 2.5% -
Scroll of Perseverance 2.5% -
Cleansing Charm 2.5% -
Sword of Combustion 2.5% -
Sword of the Spark 2.5% -
Amulet of Storms 2.5% -
Amulet of Winter 2.5% -
Ring of the Leech 2.5% -
Ring of Virality 2.5% -
Amulet of Shields 2.5% -
Cleric's Circlet 2.5% -
Serrated Dagger 2.5% -
Executioner's Blade 2.5% -
Tranquil Eye 2.5% -
Catalyst of Patience 2.5% -
Crown of Patience 2.5% -
Adrenal Eye 2.5% -
Crown of Haste 2.5% -
Temporal Accelerator 2.5% -
Lone Wolf's Bow 2.5% -
Wizard's Focus 2.5% -
Shattering Charm 2.5% -
Adaptive Sword 2.5% -
Venomous Gauntlets 2.5% -
Frosted Gauntlets 2.5% -
Flaming Gauntlets 2.5% -
Siphoning Dagger 2.5% -
Polymath's Prism 2.5% -
Sniper's Jewel 2.5%
Crystal option: item from “All Crystals” 4 possible · reward-pool-20
-
Power Crystal 25% -
Large Power Crystal 25% -
Protection Crystal 25% -
Force Crystal 25%
Epic relic option (harder fights): relic from “Epic Relics” / Epic relic option: relic from “Epic Relics” / Epic relic outcome: relic from “Epic Relics” / Debt III (10% damage): relic from “Epic Relics” 60 possible · reward-pool-21
-
Warrior's Exaltation Prism 1.7% -
Warrior's Sundering Filigree 1.7% -
Tank's Intercession Prism 1.7% -
Tank's Invigoration Filigree 1.7% -
Vanguard's Frenzy Prism 1.7% -
Vanguard's Amplification Filigree 1.7% -
Assassin's Elevation Prism 1.7% -
Assassin's Supremacy Filigree 1.7% -
Duelist's Rhythm Prism 1.7% -
Duelist's Profusion Filigree 1.7% -
Duelist's Fury Filigree 1.7% -
Mystic's Inundation Prism 1.7% -
Mystic's Prosperity Filigree 1.7% -
Mage's Transmutation Prism 1.7% -
Mage's Administration Filigree 1.7% -
Perfect Divergence Prism 1.7% -
Perfect Unity Prism 1.7% -
Trigger Safeguard Activator 1.7% -
Trigger Bounty Activator 1.7% -
Trigger Synchrony Activator 1.7% -
Deceleration Ascendancy 1.7% -
Deceleration Apotheosis 1.7% -
Deceleration Corruptor 1.7% -
Deceleration Aegis 1.7% -
Deceleration Filigree 1.7% -
Acceleration Ascendancy 1.7% -
Acceleration Immunizer 1.7% -
Acceleration Prism 1.7% -
Immolation Accelerator 1.7% -
Acceleration Filigree 1.7% -
Plague Accelerator 1.7% -
Critical Absorption Prism 1.7% -
Critical Ascendancy 1.7% -
Venom Precision Prism 1.7% -
Shield Converter 1.7% -
Shield Ascendancy 1.7% -
Shield Investment Filigree 1.7% -
Shard Ascendancy 1.7% -
Shard Precision Prism 1.7% -
Poison Migrator 1.7% -
Poison Ascendancy 1.7% -
Blight Resonance Prism 1.7% -
Frost Migrator 1.7% -
Frost Ascendancy 1.7% -
Glacial Guard Prism 1.7% -
Burn Migrator 1.7% -
Burn Ascendancy 1.7% -
Thermal Inverter 1.7% -
Plague Velocitizer 1.7% -
Plague Ascendancy 1.7% -
Arcane Backup Prism 1.7% -
Martial Backup Prism 1.7% -
Defensive Backup Prism 1.7% -
Momentous Differentiator 1.7% -
Stalwart Differentiator 1.7% -
Alignment Ascendancy 1.7% -
Reputation Ascendancy 0% -
Golden Ascendancy 1.7% -
Reserve Ascendancy 1.7% -
Shard Energy Velocitizer 1.7%
Reward from “Endless Rare Relics” 60 possible · reward-pool-22
-
Warrior's Memento 2.1% -
Warrior's Emblem 2.1% -
Tank's Memento 2.1% -
Tank's Emblem 2.1% -
Vanguard's Memento 2.1% -
Vanguard's Emblem 2.1% -
Assassin's Memento 2.1% -
Assassin's Emblem 2.1% -
Duelist's Memento 2.1% -
Duelist's Emblem 2.1% -
Mystic's Memento 2.1% -
Mystic's Emblem 2.1% -
Mage's Memento 2.1% -
Mage's Emblem 2.1% -
Arcane Amplifier 2.1% -
Martial Amplifier 2.1% -
Defensive Amplifier 2.1% -
Multiclass Conduit 2.1% -
Deceleration Nexus 0% -
Deceleration Reactor 2.1% -
Deceleration Conduit 2.1% -
Acceleration Nexus 0% -
Acceleration Reactor 2.1% -
Acceleration Conduit 2.1% -
Precision Nexus 2.1% -
Precision Reactor 2.1% -
Precision Conduit 2.1% -
Shard Extractor 0% -
Shard Constructor 0% -
Generation Conduit 2.1% -
Poison Amplifier 2.1% -
Poison Catalyst 2.1% -
Poison Conduit 2.1% -
Frost Amplifier 2.1% -
Frost Catalyst 2.1% -
Frost Conduit 2.1% -
Burn Amplifier 2.1% -
Burn Catalyst 2.1% -
Burn Conduit 2.1% -
Plague Harvester 2.1% -
Plague Amplifier 2.1% -
Plague Conduit 0% -
Shield Repriser 2.1% -
Shield Bastion 2.1% -
Shield Conduit 2.1% -
Combative Codex 0% -
Enchanted Codex 0% -
Vampiric Codex 0% -
Vital Codex 0% -
Plated Codex 0% -
Precise Codex 0% -
Swift Codex 0% -
Frontline Embiggener 2.1% -
Frontline Barricader 2.1% -
Backline Sharpener 2.1% -
Backline Quickener 2.1% -
Advanced Differentiator 0% -
Protective Differentiator 2.1% -
Violence Conduit 2.1% -
Arcane Conduit 2.1%
Reward from “Endless Epic Relics” 60 possible · reward-pool-23
-
Warrior's Exaltation Prism 2.2% -
Warrior's Sundering Filigree 2.2% -
Tank's Intercession Prism 2.2% -
Tank's Invigoration Filigree 2.2% -
Vanguard's Frenzy Prism 2.2% -
Vanguard's Amplification Filigree 2.2% -
Assassin's Elevation Prism 2.2% -
Assassin's Supremacy Filigree 2.2% -
Duelist's Rhythm Prism 2.2% -
Duelist's Profusion Filigree 2.2% -
Duelist's Fury Filigree 2.2% -
Mystic's Inundation Prism 2.2% -
Mystic's Prosperity Filigree 2.2% -
Mage's Transmutation Prism 2.2% -
Mage's Administration Filigree 2.2% -
Perfect Divergence Prism 0% -
Perfect Unity Prism 0% -
Trigger Safeguard Activator 2.2% -
Trigger Bounty Activator 0% -
Trigger Synchrony Activator 2.2% -
Deceleration Ascendancy 2.2% -
Deceleration Apotheosis 2.2% -
Deceleration Corruptor 2.2% -
Deceleration Aegis 2.2% -
Deceleration Filigree 0% -
Acceleration Ascendancy 2.2% -
Acceleration Immunizer 2.2% -
Acceleration Prism 2.2% -
Immolation Accelerator 2.2% -
Acceleration Filigree 0% -
Plague Accelerator 2.2% -
Critical Absorption Prism 2.2% -
Critical Ascendancy 2.2% -
Venom Precision Prism 2.2% -
Shield Converter 2.2% -
Shield Ascendancy 0% -
Shield Investment Filigree 2.2% -
Shard Ascendancy 2.2% -
Shard Precision Prism 2.2% -
Poison Migrator 2.2% -
Poison Ascendancy 2.2% -
Blight Resonance Prism 2.2% -
Frost Migrator 2.2% -
Frost Ascendancy 2.2% -
Glacial Guard Prism 2.2% -
Burn Migrator 2.2% -
Burn Ascendancy 2.2% -
Thermal Inverter 2.2% -
Plague Velocitizer 2.2% -
Plague Ascendancy 0% -
Arcane Backup Prism 0% -
Martial Backup Prism 0% -
Defensive Backup Prism 0% -
Momentous Differentiator 0% -
Stalwart Differentiator 0% -
Alignment Ascendancy 0% -
Reputation Ascendancy 0% -
Golden Ascendancy 2.2% -
Reserve Ascendancy 0% -
Shard Energy Velocitizer 2.2%