Relic index
All 315 Guildrun relics
Filters operate on the complete server-rendered list. Source disclosures include event names, class pools, quest pools, auctions, and other visible acquisition rules.
Warrior's Endurance Banner
Warrior's Rush abilities last 3 seconds longer.
Warrior's Mending Banner
Whenever a Warrior Crits, they heal equal to 50% of their Attack.
Warrior's Bravery Banner
Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
Warrior's Rally Banner
Rush (10): Warriors gain +50% Attack.
Warrior's Aegis Banner
At start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.
Tank's Readiness Banner
Tank's Stall abilities trigger 6 seconds faster.
Tank's Patience Banner
After Stall (15), Tanks permanently gain 5 Defense.
Tank's Poisonplate Banner
Whenever a Tank is auto attacked, they apply 1 Poison to the attacker.
Tank's Frostplate Banner
Whenever a Tank is auto attacked, they apply 2 Frost to the attacker.
Tank's Resilience Banner
Whenever a Tank is auto attacked, they gain 2 Defense.
Vanguard's Endurance Banner
Vanguard's Rush abilities last 3 seconds longer.
Vanguard's Aegis Banner
At start of combat, Vanguards gain Shields equal to 25% of their Max HP.
Vanguard's Rally Banner
For Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.
Vanguard's Flameplate Banner
Whenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker.
Vanguard's Flamefists Banner
Whenever a Vanguard auto attacks, they inflict 3 Burn on their target.
Assassin's Smokescreen Banner
Assassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.
Assassin's Endurance Banner
Assassin's Rush abilities last 3 seconds longer.
Assassin's Greed Banner
Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
Assassin's Patience Banner
Whenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.
Assassin's Payday Banner
Whenever an Assassin kills an enemy, gain 4 Shards.
Duelist's Precision Banner
Duelists gain 1 Crit per 5 Shards you've generated this game.
Duelist's Toxin Banner
Whenever a Duelist auto attacks, they inflict 1 Poison on their target.
Duelist's Chill Banner
Whenever a Duelist auto attacks, they inflict 2 Frost on their target.
Duelist's Flame Banner
Whenever a Duelist auto attacks, they inflict 3 Burn on their target.
Duelist's Outbreak Banner
Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.
Mystic's Payday Banner
Every 5 times a Mystic casts, gain 1 Shard.
Mystic's Prosperity Banner
Whenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen.
Mystic's Barrier Banner
Whenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.
Mystic's Outbreak Banner
Whenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies.
Mystic's Protection Banner
Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.
Mage's Elemental Banner
Whenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
Mage's Inferno Banner
Whenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.
Mage's Frostbite Banner
Whenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.
Mage's Enlightenment Banner
After Stall (15), Mages permanently gain 6 Magic.
Mage's Serenity Banner
After Stall (15 and Stall 30), Mages gain 100 Mana.
Warrior's Precise Reflection
Warriors gain 25 Attack and 15 Crit.
Warrior's Swift Reflection
Warriors gain 25 Attack and 20 Attack Speed.
Tank's Enchanted Reflection
Tanks gain 30 Defense and 25 Magic.
Tank's Vital Reflection
Tanks gain 30 Defense and 200 Max HP.
Vanguard's Combative Reflection
Vanguards gain 200 Max HP and 25 Attack.
Vanguard's Plated Reflection
Vanguards gain 200 Max HP and 30 Defense.
Assassin's Combative Reflection
Assassins gain 15 Crit and 25 Attack.
Assassin's Enchanted Reflection
Assassins gain 15 Crit and 25 Magic.
Duelist's Precise Reflection
Duelists gain 20 Attack Speed and 15 Crit.
Duelist's Combative Reflection
Duelists gain 20 Attack Speed and 25 Attack.
Mystic's Enchanted Reflection
Mystics gain 4 Mana Regen and 25 Magic.
Mystic's Vital Reflection
Mystics gain 4 Mana Regen and 200 Max HP.
Mage's Precise Reflection
Mages gain 25 Magic and 15 Crit.
Mage's Flowing Reflection
Mages gain 25 Magic and 4 Mana Regen.
Poison Bauble
At start of combat, inflict 5 Poison on all enemies.
2 sources
- The Altar (Offensive Act 1 Regular Event)
- The Fallen Beast (Defensive Act 1 Regular Event)
Poison Accumulator
Quest: Inflict 50 Poison. Rewards: Gain 15 Shards.
1 source
- The Abandoned Camp (Quest Act 1 Regular Event)
Frost Bauble
At start of combat, inflict 10 Frost on all enemies.
2 sources
- The Altar (Offensive Act 1 Regular Event)
- The Fallen Beast (Defensive Act 1 Regular Event)
Frost Accumulator
Quest: Inflict 100 Frost. Rewards: Gain 15 Shards.
1 source
- The Abandoned Camp (Quest Act 1 Regular Event)
Burn Bauble
At start of combat, inflict 15 Burn on all enemies.
2 sources
- The Altar (Offensive Act 1 Regular Event)
- The Fallen Beast (Defensive Act 1 Regular Event)
Burn Accumulator
Quest: Inflict 150 Burn. Rewards: Gain 15 Shards.
1 source
- The Abandoned Camp (Quest Act 1 Regular Event)
Plague Bauble
At start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies.
2 sources
- The Altar (Offensive Act 1 Regular Event)
- The Fallen Beast (Defensive Act 1 Regular Event)
Plague Collector
Quest: Inflict 250 Debuffs. Rewards: Gain 15 Shards.
1 source
- The Abandoned Camp (Quest Act 1 Regular Event)
Shield Fluctuator
Heroes gain 15 Crit and 4 Mana Regen while Shielded.
1 source
- The Altar (Offensive Act 1 Regular Event)
Shield Bauble
At start of combat, heroes gain 250 lasting Shields.
1 source
- The Fallen Beast (Defensive Act 1 Regular Event)
Shield Accumulator
Quest: Apply 1250 Shields. Rewards: Gain 15 Shards.
1 source
- The Abandoned Camp (Quest Act 1 Regular Event)
Acceleration Fluctuator
On Rush trigger, give Heroes 10 Attack Speed and 10 Attack.
1 source
- The Altar (Offensive Act 1 Regular Event)
Acceleration Resonator
On Rush trigger, Heroes gain 250 Shields.
1 source
- The Fallen Beast (Defensive Act 1 Regular Event)
Acceleration Accumulator
Quest: Trigger Rush 3 times. Rewards: Rush abilities last 1 second longer.
1 source
- The Abandoned Camp (Quest Act 1 Regular Event)
Deceleration Fluctuator
On Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic.
1 source
- The Altar (Offensive Act 1 Regular Event)
Deceleration Resonator
On Stall trigger, Heroes heal 250.
1 source
- The Fallen Beast (Defensive Act 1 Regular Event)
Deceleration Accumulator
Quest: Trigger Stall 3 times. Rewards: Stall abilities trigger 2 seconds faster.
1 source
- The Abandoned Camp (Quest Act 1 Regular Event)
Shard Fluctuator
On Shards generated, deal 500 damage to all enemies.
1 source
- The Altar (Offensive Act 1 Regular Event)
Shard Resonator
On Shards generated, Heroes gain 1000 Shields.
1 source
- The Fallen Beast (Defensive Act 1 Regular Event)
Shard Accumulator
Quest: Generate 20 Shards. Rewards: At start of combat, gain 2 Shards.
1 source
- The Abandoned Camp (Quest Act 1 Regular Event)
Strange Blue Fruit: Attack Drained
Heroes lose 12 Attack.
Strange Blue Fruit: Max HP Drained
Heroes lose 100 Max HP.
Strange Blue Fruit: Defense Drained
Heroes lose 15 Defense.
Strange Blue Fruit: Crit Drained
Heroes lose 7 Crit.
Strange Blue Fruit: Attack Speed Drained
Heroes lose 10 Attack Speed.
Strange Blue Fruit: Mana Regen Drained
Heroes lose 2 Mana Regen.
Strange Blue Fruit: Magic Drained
Heroes lose 12 Magic
Strange Red Fruit: Attack Boost
Heroes gain 25 Attack.
Strange Red Fruit: Max HP Boost
Heroes gain 200 Max HP.
Strange Red Fruit: Defense Boost
Heroes gain 30 Defense.
Strange Red Fruit: Crit Boost
Heroes gain 15 Crit.
Strange Red Fruit: Attack Speed Boost
Heroes gain 20 Attack Speed.
Strange Red Fruit: Mana Regen Boost
Heroes gain 4 Mana Regen.
Strange Red Fruit: Magic Boost
Heroes gain 25 Magic.
Power of the Well
Heroes gain 10% basic stats.
Debt
At start of combat, Heroes take damage equal to 10% of their Max HP.
Strange Yellow Fruit
Heroes gain 500 Max HP.
The Red Rift
Enemies gain 5% basic stats.
Warrior's Medallion
Warriors gain 25 Attack.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Tank's Medallion
Tanks gain 30 Defense.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Vanguard's Medallion
Vanguards gain 200 Max HP.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Assassin's Medallion
Assassins gain 15 Crit.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Duelist's Medallion
Duelists gain 20 Attack Speed.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Mystic's Medallion
Mystics gain 4 Mana Regen.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Mage's Medallion
Mages gain 25 Magic.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Poison Bloom
After Stall (10 and Stall 20), inflict 10 Poison on all enemies.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Frost Surge
At start of combat, inflict 20 Frost on all enemies.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Fire Starter
Each second for Rush (10), inflict 3 Burn on all enemies.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Shard Lattice
On combat victory, gain 3 Shards.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Deceleration Lattice
After Stall (20), Heroes gain 10 HP/S.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Acceleration Lattice
For Rush (10), Heroes gain 20 HP/S.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Precision Lattice
Each Hero's first attack against each enemy gains 250 Crit.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Shield Generator
At start of combat, Heroes gain 400 lasting Shields.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Plague Generator
At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Frontline Defender
At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Backline Aggressor
At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Poison Vessel
Quest: Inflict 100 Poison. Rewards: Heroes gain 20 Attack Speed and 15 Crit.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Basic Differentiator
Shop rerolls cost 1 less.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Frost Vessel
Quest: Inflict 200 Frost. Rewards: Heroes gain 30 Defense and 3 Mana Regen.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Burn Vessel
Quest: Inflict 300 Burn. Rewards: Heroes gain 200 Max HP and 25 Attack.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Shard Vessel
Quest: Generate 15 Shards. Rewards: Heroes gain 20 Crit and 5 Omnivamp.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Deceleration Vessel
Quest: Trigger Stall 4 times. Rewards: Stall abilities trigger 3 seconds faster.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Acceleration Vessel
Quest: Trigger Rush 4 times. Rewards: Rush abilities last 2 seconds longer.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Critical Vessel
Quest: Crit 20 times. Rewards: Heroes gain 25 Attack Speed and 5 Omnivamp.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Shield Vessel
Quest: Apply 2500 Shields. Rewards: Heroes gain 30 Magic and 30 Attack.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Unity Vessel
Quest: Win a combat with 3 or more Heroes of the same Class in play. Rewards: Gain 30 Shards.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Divergence Vessel
Quest: Win a combat with 3 or more Heroes that do not share a Class in play. Rewards: Gain 25 Shards.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Victory Vessel
Quest: Win 3 combats. Rewards: Gain 25 Shards.
5 sources
- Strange Fruits
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Nest
Warrior's Memento
For each Warrior in combat, Rush abilities last 2 seconds longer.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Warrior's Emblem
If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Tank's Memento
At start of combat, inflict 20 Poison on all enemies per Tank in combat.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Tank's Emblem
Each second if there is a Tank in combat, Heroes gain 1 Defense.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Vanguard's Memento
At start of combat, inflict 45 Burn on all enemies per Vanguard in combat.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Vanguard's Emblem
Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Assassin's Memento
At start of combat, gain 4 Shards per Assassin in combat.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Assassin's Emblem
If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Duelist's Memento
For each Duelist in combat, Stall abilities trigger 4 seconds earlier.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Duelist's Emblem
If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Mystic's Memento
At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Mystic's Emblem
If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Mage's Memento
At start of combat, inflict 15 Frost on all enemies per Mage in combat.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Mage's Emblem
If there is a Mage in combat, your Hero's active abilities gain 100 Crit.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Arcane Amplifier
Mages and Mystics gain 50 Magic and 4 Mana Regen.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Martial Amplifier
Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Defensive Amplifier
Tanks and Vanguards gain 45 Defense and 300 Max HP.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Multiclass Conduit
Quest: Win a combat with 4 or more combined classes in play. Rewards: Get 3 random Crest items. Crest items make a Hero count as having an additional class.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Deceleration Nexus
Every 2 Stall triggers, gain 1 Shard.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Deceleration Reactor
On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Deceleration Conduit
Quest: Trigger Stall 6 times. Rewards: Stall abilities trigger 6 seconds faster.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Acceleration Nexus
Every 2 Rush triggers, gain 1 Shard.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Acceleration Reactor
On Rush trigger, give Heroes 5 Crit and 10 Attack Speed.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Acceleration Conduit
Quest: Trigger Rush 6 times. Rewards: Rush abilities last 3 seconds longer.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Precision Nexus
On Crit, the Hero that Crit heals 40 and gains 4 Mana.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Precision Reactor
For Rush (10), Heroes gain 60 Crit.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Precision Conduit
Quest: Crit 40 times. Rewards: On Crit, reduce the target's Defense by 4.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Shard Extractor
On combat victory, gain 6 Shards.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Shard Constructor
After Stall (30), gain 9 Shards.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Generation Conduit
Quest: Generate 25 Shards. Rewards: On Shards generated, Heroes gain 15 Crit and 500 Shields.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Poison Amplifier
Whenever a Hero inflicts Poison, inflict 33% more.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Poison Catalyst
After Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Poison Conduit
Quest: Inflict 200 Poison. Rewards: Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Frost Amplifier
Whenever a Hero inflicts Frost, inflict 33% more.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Frost Catalyst
After Stall (15, Stall 30, and Stall 45), all enemies receive damage equal to 5 times the amount of Frost they have.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Frost Conduit
Quest: Inflict 400 Frost. Rewards: Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Burn Amplifier
Whenever a Hero inflicts Burn, inflict 33% more.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Burn Catalyst
For Rush (15), enemies receive 50% more Burn damage.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Burn Conduit
Quest: Inflict 600 Burn. Rewards: Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Plague Harvester
After Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Plague Amplifier
For Rush (12), if an enemy would gain a Debuff they gain 1 more.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Plague Conduit
Quest: Inflict 750 Debuffs. Rewards: Gain 30 Shards.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Shield Repriser
Whenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Shield Bastion
After Stall (15), Heroes gain a lasting 33% Max HP Shield.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Shield Conduit
Quest: Apply 7500 Shields. Rewards: Heroes gain 100 Attack and 100 Magic while Shielded.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Combative Codex
Heroes gain 1d6 Attack. On combat victory, permanently increase the Attack gained by 6.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Enchanted Codex
Heroes gain 1d6 Magic. On combat victory, permanently increase the Magic gained by 6.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Vampiric Codex
Heroes gain 1d2 Omnivamp. On combat victory, permanently increase the Omnivamp gained by 2.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Vital Codex
Heroes gain 1d50 Max HP. On combat victory, permanently increase the Max HP gained by 50.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Plated Codex
Heroes gain 1d10 Defense. On combat victory, permanently increase the Defense gained by 10.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Precise Codex
Heroes gain 1d4 Crit. On combat victory, permanently increase the Crit gained by 4.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Swift Codex
Heroes gain 1d5 Attack Speed. On combat victory, permanently increase the Attack Speed gained by 5.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Frontline Embiggener
At start of combat, Heroes in the front row gain 400 Max HP and grow in size.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Frontline Barricader
At start of combat, Heroes in the front row gain 60 Defense and grow in size.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Backline Sharpener
At start of combat, Heroes in the back row gain 25 Crit and increased move speed.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Backline Quickener
At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Advanced Differentiator
Shop rerolls cost 2 less.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Protective Differentiator
After Stall (15 and Stall 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Violence Conduit
Quest: Auto attack 200 times. Rewards: Each Hero's first auto attack against each enemy gains 750 Crit.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Arcane Conduit
Quest: Cast 25 Active Abilities. Rewards: Heroes gain 25 Starting Mana.
8 sources
- The Curse of the Kiss
- The Debtor
- The Etched Path
- The Three Urns
- The Void Beast
- The Well of Temptations
- Trial: Rematch
- Choose a Rare Relic
Warrior's Exaltation Prism
Whenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Warrior's Sundering Filigree
For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Tank's Intercession Prism
Tanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Tank's Invigoration Filigree
After Stall (20), Tanks gain 1 HP/S per 8 Defense they have.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Vanguard's Frenzy Prism
Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Vanguard's Amplification Filigree
For Rush (8), Vanguards gain +100% Max HP.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Assassin's Elevation Prism
Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Assassin's Supremacy Filigree
For Rush (4), Assassins gain Stealth and 200 Crit.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Duelist's Rhythm Prism
Whenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Duelist's Profusion Filigree
After Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Duelist's Fury Filigree
For Rush (10), Duelists gain 150 Attack Speed.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Mystic's Inundation Prism
Whenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Mystic's Prosperity Filigree
Whenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Mage's Transmutation Prism
Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Mage's Administration Filigree
Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Perfect Divergence Prism
At start of combat, if no Heroes in combat share a Class all Heroes gain +33% to all their basic stats.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Perfect Unity Prism
At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Trigger Safeguard Activator
On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Trigger Bounty Activator
Every other Stall trigger, gain 1 Shard. Every other Rush trigger, gain 1 Shard.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Trigger Synchrony Activator
Every 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Deceleration Ascendancy
Quest: Trigger Stall 15 times. Rewards: Stall abilities trigger 9 seconds faster.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Deceleration Apotheosis
After Stall (25, Stall 50, and Stall 75), give Heroes +20% to all their basic stats.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Deceleration Corruptor
After Stall (15) and Stall (30), double the amount of Poison on all enemies.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Deceleration Aegis
After Stall (15, Stall 30, and Stall 45), Heroes gain 800 lasting Shields.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Deceleration Filigree
After Stall (30 and Stall 60), gain 12 Shards.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Acceleration Ascendancy
Quest: Trigger Rush 15 times. Rewards: Rush abilities last 4 seconds longer.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Acceleration Immunizer
For Rush (2), Heroes are immune to damage.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Acceleration Prism
On Rush trigger, give Heroes 15 Crit.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Immolation Accelerator
On Rush trigger, inflict 20 Burn on all enemies.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Acceleration Filigree
On kill for Rush (20), gain 12 Shards.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Plague Accelerator
For Rush (12), if an enemy would gain a Debuff they gain 2 more.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Critical Absorption Prism
On Crit, the Hero that Crit steals 60 Max HP from their target.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Critical Ascendancy
Quest: Crit 100 times. Rewards: Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Venom Precision Prism
Whenever an enemy takes Poison damage, Heroes gain 2 Crit.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Shield Converter
Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33% of the Shield applied.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Shield Ascendancy
Quest: Apply 15000 Shields. Rewards: Heroes gain +50% Defense and +50% Crit while Shielded.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Shield Investment Filigree
At start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Shard Maximizer
Gain interest on saved Shards. At the end each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).
Shard Ascendancy
Quest: Generate 25 Shards. Rewards: On Shards generated, generate 1 more Shard.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Shard Precision Prism
Heroes gain Crit equal to the number of Shards in bank (Max: 1000).
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Poison Migrator
Whenever an enemy dies, transfer their Poison to the nearest enemy.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Poison Ascendancy
Quest: Inflict 400 Poison. Rewards: The first time each enemy reaches 50 Poison, they lose 33% Max HP, 50% Attack, and 50% Attack Speed.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Blight Resonance Prism
Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Frost Migrator
Whenever an enemy dies, transfer their Frost to the nearest enemy.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Frost Ascendancy
Quest: Inflict 800 Frost. Rewards: The first time each enemy reaches 75 Frost, Stun them for 2 seconds.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Glacial Guard Prism
Whenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Burn Migrator
Whenever an enemy dies, transfer their Burn to the nearest enemy.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Burn Ascendancy
Quest: Inflict 1200 Burn. Rewards: The first time each enemy reaches 100 Burn, inflict 50 Burn on their nearest ally.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Thermal Inverter
Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost. Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Plague Velocitizer
Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Plague Ascendancy
Quest: Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy. Rewards: At start of Combat, inflict 25 Poison, 50 Frost, and 75 Burn on all enemies.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Arcane Backup Prism
Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Martial Backup Prism
Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Defensive Backup Prism
Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Momentous Differentiator
Heroes gain 2 Attack Speed for each time you've rerolled the shop this game.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Stalwart Differentiator
Heroes gain 3 Defense for each time you've rerolled the shop this game.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Alignment Ascendancy
Quest: Trigger Rush or Stall 25 times. Rewards: On Rush or Stall trigger, Heroes gain 10 Attack Speed and 15 Defense.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Golden Ascendancy
Quest: Win a combat with 66 or more Shards in your bank. Rewards: Get 4 random Crest items. Shares this effect rule with Multiclass Conduit.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Reserve Ascendancy
Quest: Win a combat with 2 Heroes in your reserves. Rewards: At start of combat, Heroes in the Reserves permanently gain a small amount of every stat.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Shard Energy Velocitizer
Heroes gain 1 Attack Speed per 5 Shards you've generated this game.
5 sources
- The Debtor
- The Fairy Ring
- The Well of Temptations
- Three Paths
- Random Epic Relic
Warrior's Bloodshield Engine
Heroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 15% of the damage dealt.
1 source
- Auction House (Legendary Relics)
Tank's Absolution Engine
Heroes gain 60 Defense. Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.
1 source
- Auction House (Legendary Relics)
Vanguard's Titanic Engine
Heroes gain 400 Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size.
1 source
- Auction House (Legendary Relics)
Assassin's Ambush Engine
Heroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit. At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.
1 source
- Auction House (Legendary Relics)
Duelist's Momentum Engine
Heroes gain 40 Attack Speed. Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat.
1 source
- Auction House (Legendary Relics)
Mystic's Abundance Engine
Heroes gain 8 Mana Regen. Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 50% of the Shield applied.
1 source
- Auction House (Legendary Relics)
Mage's Cataclysm Engine
Heroes gain 50 Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 20% of their Magic.
1 source
- Auction House (Legendary Relics)
Slaughter Mandate
Quest: Deal 15000 damage with auto attacks. Rewards: Increase your team size by 1 (Max: 5).
Arcane Mandate
Quest: Deal 15000 damage with active abilities. Rewards: Increase your team size by 1 (Max: 5).
Shelter Mandate
Quest: Apply 30000 Shields. Rewards: Increase your team size by 1 (Max: 5).
Merchant Mandate
Quest: Reroll the shop 9 times, then complete a combat. Rewards: Increase your team size by 1 (Max: 5).
Dominion Mandate
Quest: Inflict 5000 Debuffs. Rewards: Increase your team size by 1 (Max: 5).
Unity Mandate
Quest: Win a combat with 4 or more heroes of the same class in combat or in the reserves. Rewards: Increase your team size by 1 (Max: 5).
Omnity Mandate
Quest: Win a combat with a Hero of all 7 classes in combat or in the reserves. Rewards: Increase your team size by 1 (Max: 5).
Greed Mandate
Quest: Win a combat with 100 or more Shards in your bank. Rewards: Increase your team size by 1 (Max: 5).
Deceleration Mandate
Quest: Trigger Stall 25 times. Rewards: Increase your team size by 1 (Max: 5).
Acceleration Mandate
Quest: Trigger Rush 25 times. Rewards: Increase your team size by 1 (Max: 5).
Critical Singularity
At start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats.
1 source
- Auction House (Legendary Relics)
Shield Fragmentation Engine
Whenever an enemy damages a Hero's Shields, deal 200% of the damage back to the source.
1 source
- Auction House (Legendary Relics)
Venom Amplification Engine
Whenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP.
1 source
- Auction House (Legendary Relics)
Glacial Decay Engine
Frost now deals damage to enemies when it ticks down (like Burn does).
1 source
- Auction House (Legendary Relics)
Burning Spiral Engine
Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50% of their Max HP.
1 source
- Auction House (Legendary Relics)
Plague Transmission Engine
At start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies.
1 source
- Auction House (Legendary Relics)
Deceleration Legacy Crystal
After Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.
1 source
- Auction House (Legendary Relics)
The Riftbreaker
After Stall (90), break the rift.
1 source
- Auction House (Legendary Relics)
Acceleration Legacy Crystal
For Rush (6), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.
1 source
- Auction House (Legendary Relics)
Godspeed Ascension Engine
For Rush (1), Heroes gain +150% basic stats.
1 source
- Auction House (Legendary Relics)
Shard Power Extractor
On Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage).
1 source
- Auction House (Legendary Relics)
Rift Storm Invoker
The Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm.
1 source
- Auction House (Legendary Relics)
Temporal Alignment Crystal
On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
1 source
- Auction House (Legendary Relics)
Victory Mandate
Quest: Win 4 combats. Rewards: Increase your team size by 1 (Max: 5).
Ascension Mandate
Quest: Win a combat with Heroes of 3 or more different ranks in combat. Rewards: Increase your team size by 1 (Max: 5).
Critical Mandate
Quest: Crit 200 times. Rewards: Increase your team size by 1 (Max: 5).
Temporal Mandate
Quest: Trigger Rush or Stall 40 times. Rewards: Increase your team size by 1 (Max: 5).
Desperation Mandate
Quest: Win a combat with only 1 surviving Hero. Rewards: Increase your team size by 1 (Max: 5).
Defensive Energy Crystal
At start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP. After Stall (20 and Stall 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense.
1 source
- Auction House (Legendary Relics)
Martial Energy Crystal
Auto attacks by Assassins, Duelists, and Warriors gain 100 Crit.
1 source
- Auction House (Legendary Relics)
Arcane Energy Crystal
Whenever a Mage or Mystic casts, they deal damage equal to 100% of their Magic to all enemies and apply Shields equal to 1000% of their Mana Regen to all Heroes.
1 source
- Auction House (Legendary Relics)
Heroic Capacity Expander
Heroes can equip an additional item (Max: 5).
1 source
- Auction House (Legendary Relics)
Omnity Enforcer
Get all 7 Crests. Crests are items which make a Hero count as having an additional class during combat.
1 source
- Auction House (Legendary Relics)
Harmony Crystal
Increase your team size by 1 (Max: 5).
1 source
- Auction House (Team Size Relics)
Starter Bundle
Gain a random common item, a random common relic, and 5 Shards.
Bossy
Quest: Win 6 combats. Rewards: Gain 50 Shards.
Shard Pouch
Gain 15 Shards.
Item Windfall
Get 5 random common items. Start with 5 fewer Shards.
Mystery Charm
Get a random rare relic.
Crest Windfall
Get two random items which make a Hero count as having an additional class. Start with 5 fewer Shards.
Relic Bazaar
The shop shows an additional relic.
Item Bazaar
Items cost 2 fewer Shards.
Survivor Charm
Gain 1 extra Shard per surviving Hero at end of combat. Start with 5 fewer Shards.
All In
Gain 40 Shards. Start with Emergency Rewind unavailable.
Quantity over Quality
Increase max team size by 1 (Max: 5). Heroes have 1 fewer item slot (Min: 1).
Fast Track
Instantly rank up the above Hero. Start with 10 fewer Shards.
Vampirism
Heroes gain 10 Omnivamp.
Stability System
Emergency Rewind starts with 30 more Shards.
Quality over Quantity
Heroes can equip two additional items (Max: 6). Max team size is decreased by 1.
Legacy Charm
Heroes gain 1d1% basic stats. Every 2 combat victories, permanently increase the amount of basic stats by 1%.
Warrior Equipment
Get an item which benefits Warriors. Start with 5 fewer Shards.
Tank Equipment
Get an item which benefits Tanks. Start with 5 fewer Shards.
Vanguard Equipment
Get an item which benefits Vanguards. Start with 5 fewer Shards.
Assassin Equipment
Get an item which benefits Assassins. Start with 5 fewer Shards.
Duelist Equipment
Get an item which benefits Duelists. Start with 5 fewer Shards.
Mystic Equipment
Get an item which benefits Mystics. Start with 5 fewer Shards.
Mage Equipment
Get an item which benefits Mages. Start with 5 fewer Shards.
Warrior Crest
Get an item which makes a Hero count as a Warrior during combat.
Tank Crest
Get an item which makes a Hero count as a Tank during combat.
Vanguard Crest
Get an item which makes a Hero count as a Vanguard during combat.
Assassin Crest
Get an item which makes a Hero count as an Assassin during combat.
Duelist Crest
Get an item which makes a Hero count as a Duelist during combat.
Mystic Crest
Get an item which makes a Hero count as a Mystic during combat.
Mage Crest
Get an item which makes a Hero count as a Mage during combat.
Attack Parcel
Get a random rare item that gives Attack.
Defense Parcel
Get a random rare item that gives Defense.
Health Parcel
Get a random rare item that gives Max HP.
Crit Parcel
Get a random rare item that gives Crit.
Attack Speed Parcel
Get a random rare item that gives Attack Speed.
Mana Regen Parcel
Get a random rare item that gives Mana Regen.
Magic Parcel
Get a random rare item that gives Magic.
No matching entries.