100 records
Hero abilities and specialization skills
Skills are grouped by hero. Each hero page adds the complete stat line and all three specialization paths around these effects.
Irini
Duelist · Second Wind
Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 100% Attack Speed bonus damage.
Call down lightning, dealing 10 (+20% Attack Speed, +10% Attack, +10% Magic) damage per Stall and Rush triggered this game.
Whenever a Duelist auto attacks it gains 1 per Rank Attack Speed and 1 per Rank Attack. Backup.
Gain the unique quest item Zeus's Thunder.
Hoyoung
Assassin · The Newcomer
Fire an arrow at the farthest enemy. It deals 250 (+250% Attack, +250% Magic) damage and gains 25 (+100% Crit) additional Crit.
On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.
Killshot gains 50 (+50 per Rank) Crit the first 1 (+1 per Rank) times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.
Always choose to target the furthest enemy. Auto attacks gain 10 (+10 per Rank) Attack and 3 (+3 per Rank) Crit for each hex from the enemy.
Reyna
Warrior · The Contender
Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100% (+100% Attack, +50% Magic) damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.
Gain 2 Attack per Rush triggered this game. For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.
Triple Threat applies 33% more Shields. Gain 1 Attack per 12 Shields, up to 33% Max Health Attack.
Every 3 auto attacks, deal 150 (+150% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.
Yuuna
Assassin · The Professional
Leap into the air and throw 1 (+1 per 50 Crit) shurikens at the lowest-health enemy for 150 (+150% Attack, +150% Magic) damage each. Max Shurikens: 8
When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 30 Mana and permanently gains 5 (+5 per Rank) Crit.
Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.
Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 (+4 per Rank) Poison. Backup.
Zuri
Tank / Assassin · The Gorgon
On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.
Petrify all enemies targeting Zuri, dealing 150 (+250% Magic) damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.
When auto attacked, inflict 1 (+1 per 60 Defense, +1 per 50 Magic) Poison on the attacker and gain 1 per Rank HP/S.
For Rush (10), auto attacks deal 5 (+100% Crit, +50% Magic) bonus damage and heal 5 (+100% Crit, +50% Magic). After Stall (20), auto attacks deal 5 (+100% Crit, +50% Defense) bonus damage and heal 5 (+100% Crit, +50% Defense).
Aria
Mage · The Requiem
Channel an energy beam for 2.5 seconds. Each half second, deal 15 (+100% Magic) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Burn to all enemies inside the beam.
On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.
Mages inflict 20% (+10 per Rank) more Debuffs. Backup. Aria inflicts an additional 50% more Debuffs.
Requiem Barrage Shields Heroes for 50% Magic, +500% Mana Regen.
Nyx
Duelist · The Stray
For Rush (5), gain 5 (+25% Attack Speed) Attack Speed and 5 (+25% Attack) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.
Assassins and Duelists instantly kill any enemies they damage below 20% (+5 per Rank) Max HP. Backup.
Perform a 5-hit combo. Each hit counts as an auto attack that deals 100% (+33% Attack Speed, +25% Magic, +25% Attack) damage. If the enemy dies during the combo, Nyx jumps to the nearest enemy and re-casts this ability.
After Stall (10), each auto attack inflicts 2 (+1 per 30 Attack Speed) Burn. After Stall (20), each auto attack inflicts 1 (+1 per 40 Attack Speed) Frost. After Stall (30), each auto attack inflicts 1 per 50 Attack Speed Poison.
Pollen
Mystic · The Bloom
Create a flower field for 5 seconds. Each second, inflict 1 (+1 per 8 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes inside the flower field. Each second after Stall (15), heal Heroes inside the flower field for 10 (+50% Magic).
After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
After Stall (20), Sanctuary of Bloom inflicts 100% more Poison. After Stall (40), increase the amount of Debuffs on all enemies by 33% (+33 per Rank). Backup.
After Stall (20), Sanctuary of Bloom also inflicts 1 per 33 Magic Frost and 1 per 25 Magic Burn each second.
Niklas
Vanguard · The Dealer
When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value. For Rush (14), auto attacks inflict 1 (+1 per 500 Max Health) Burn per equipped item.
Swing a mace to deal 175 (+25% Max Health, +200% Attack, +150% Magic) damage and Stun for 3 seconds. This ability has a 25% chance to create a random item.
Gain two item slots. For Rush (15), gain 33% Max Health Shields per equipped item.
Whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.
Fiona
Mystic · The Maker
Spark a protective vault. Apply 250 (+250% Magic) Shields to the 1 (+1 per 12 Mana Regen) lowest current % Max HP Heroes.
Every 5 casts, create a random item and gain 2 (+1 per Rank) Shards.
On cast, gain 33% Max Health Shields. Whenever an enemy damages a Shielded Hero, inflict 1 per Rank Burn on that enemy per 20 Shields removed. Backup.
Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 (+4 per 1 Mana Regen) Max HP per Tycoon stack. Backup.
Rowan
Vanguard / Tank · The Anchor
After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.
Gain 33% Max Health Shields, then deal 50 (+25% Max Health, +200% Defense, +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.
On auto attack, gain 3% Max Health Shields, then deal bonus damage equal to 75% (+25 per Rank) of current Shields (Max Damage: 1000% Max Health.
On Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.
Skorn
Tank · The Bulwark
When auto attacked after Stall (10), deal 2 (+100% Magic) damage and inflict 1 per 50 Defense Poison on the attacker.
Taunt all enemies and gain 10 (+10% Defense, +10% Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shield.
Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 10 per Rank Shields.
At start of combat, for each Tank in combat inflict 5 (+10 per Rank) Poison on all enemies and give 5 (+10 per Rank) Defense to all Heroes. Backup.
Logan
Warrior · The Executioner
Swing a crushing axe to deal 150+100|200|400|600_Attack+200_Magic damage. Logan gains power by dealing damage with this ability.
For Rush (8), Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.
Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75% (+50 per Rank) of the damage dealt.
On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
Funke
Mage · The Shackled
Blast a fireball at all enemies in Funke's range, dealing 175 (+200% Magic) damage and inflicting 15 (+66% Magic) Burn.
Mages gain 1 (+1 per Rank) Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.
Gain 2 Attack Range. At start of combat and after Stall (20), inflict 25 (+1 per 4 Magic) Burn on all enemies in range.
On cast, all enemies in range take 10 (+10 per Rank) ticks of Burn damage.
Tilly
Warrior / Duelist · The Heiress
Gain 25% Attack Attack Speed and 25% Attack Speed Attack. Every 25 auto attacks, gain 2 (+2 per Rank) Shards.
Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.
For Rush (10), Warriors gain 8% (+8 per Rank) Attack and 4% (+4 per Rank) Crit. Backup. After Stall (20), Duelists gain 8% (+8 per Rank) Attack Speed and 4% (+4 per Rank) Crit. Backup.
Gain 4 (+4 per Rank) Crit and 4 (+4 per Rank) Omnivamp, then deal 75 (+150% Attack, +150% Attack Speed, +150% Magic) damage to all enemies in Tilly's range.
Gustav
Mystic · The Analyst
Create a Blizzard for 5 seconds. Each second, inflict 1 (+1 per 8 Mana Regen) Frost and deal 10 (+50% Magic) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+100% Magic).
At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup. Every 5 Investments, gain 30 Shards.
Blizzard applies 100% Defense more Shields and always targets Gustav. After Stall (25 and Stall 50), permanently gain 2 (+2 per Rank) Defense.
On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.
Ratna
Mage · The Matriarch
Conjure celestial magic to deal 190+150|250|450|750_Magic damage. On kill, permanently gain 10 (+10 per Rank) Magic. On Crit, Stun all enemies for .5+.5_Rank seconds.
Gain an item slot. At start of combat, gain 45 Magic, 4 Mana Regen, and 8 HP/S per rarity level of each equipped item.
On cast, other Heroes gain 20% Magic Magic and 25% Mana Regen Mana Regen. Backup Only: At start of combat, Mages and Mystics gain 20% Magic Magic and 25% Mana Regen Mana Regen.
Starfall also hits the lowest health enemy the first 2 (+1 per Rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanently gain 3 (+3 per Rank) Crit.
Rip
Vanguard · The Butcher
For Rush (10), gain 5% Max Health Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% Max Health Attack Speed.
On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.
Enter a rage, gaining 10% Max Health, +250% Magic Max HP, 5 (+5 per Rank) Attack Speed, and 2 (+2 per Rank) Omnivamp. This ability stacks.
On Crit, steal 50% Crit Health from the target.
Karsu
Duelist · The Finisher
Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 4 (+1 per 15 Attack Speed) Frost.
Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 (+25 per Rank) Crit.
On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.
On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1% (+10% Attack) of normal auto attack damage.
Ming
Vanguard · The Drifter
Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush (5), double the Burn.
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
For Rush (15), Vanguards gain 25% (+25 per Rank) Max HP. Backup.
Increase the duration of Rush abilities by 1 (+1 per Rank) seconds. For Rush (0), Ming is immune to damage.
Pimenta
Tank · The Rose Knight
Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+50% Magic, +50% Defense) damage and inflict 2 (+1 per 25 Defense) Poison to enemies in the poison cloud. Each second after Stall (15), gain 3 (+2 per Rank) HP/S per enemy in the poison cloud.
On auto attack, for each type of Debuff on the target inflict 2 (+1 per Rank) more of that Debuff and deal 10 (+75% Attack Speed) bonus damage.
Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 (+20 per Rank) Defense. Backup.
At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.
Sal
Mage · The Keeper
Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+50% Magic) bonus damage and inflicting 1 (+1 per Rank) Frost. This ability stacks.
Whenever a Mage or Duelist inflicts a Debuff, they gain 1 per Rank Attack Speed and 1 (+1 per Rank) Magic. Backup.
At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.
Bonus damage from Permafrost can Crit. On Crit, inflict 1 (+1 per Rank) Frost. On cast, Sal gains 33% Attack, +33% Magic Crit.
Dragomir
Assassin · The Executive
Gain 1 (+10% Crit) Omnivamp, then deal 250 (+200% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.
Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.
On cast, gain 4 (+4 per Rank) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 70 Mana and Stealth for 4 seconds.
For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
Kai
Warrior · The Shotcaller
Charge up a mighty attack, gaining 300 (+400% Attack, +250% Magic) Shields. After 2 seconds, deal 100 (+100% Attack) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
Gain 60% (+25% Attack) more Shields from all sources. Whenever Kai gains Shields, he also gains 9 (+6 per Rank) Attack.
Resolute Strike hits 1 second faster and affects a larger area. On cast, gain 250 (+500% Defense) lasting Shields.
For Rush (8), gain 100% Crit. Whenever a Warrior Crits reduce their target's Defense by 2 (+1 per Rank). Backup.
Grace
Mystic · The Saint
Bless the lowest % Max HP Hero, applying 125+125|250|500|750_Magic Shields for 5 (+25% Mana Regen) seconds and healing them for half that amount. After Stall (20), this ability can target and resurrect dead Heroes.
After Stall (10), Salvation targets all Heroes. Backup Only: After Stall (20 and Stall 40), apply 333 (+333 per Rank) Shields to all Heroes and heal them for half that amount.
On cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per Rank) times per combat.
Whenever a Mystic Shields a Hero, give that Hero 6 (+4 per Rank) Attack and Magic. Backup.
105 records
Class rank modifiers
These upgrades are selected from class-specific pools at rank milestones. The class index shows exactly which modifier IDs belong to each pool.
Burning Attacks
Rank modifierOn auto attack, inflict 1 (+1 per 40 Attack Speed) Burn (Max: 9).
Burning Acceleration
Rank modifierWhenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
Poisonous Attacks
Rank modifierOn auto attack, inflict 1 (+1 per 120 Attack Speed) Poison (Max: 3).
Poisonous Acceleration
Rank modifierWhenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.
Freezing Attacks
Rank modifierOn auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).
Freezing Acceleration
Rank modifierWhenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.
Debuff Velocity
Rank modifierOn auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Rush Dynamo
Rank modifierDuelists gain 1 Attack Speed per Rush trigger this game. Backup.
Critical Timing
Rank modifierFor Rush (5), gain +50% Crit. After Stall (20), gain +50% Crit.
Critical Invigoration
Rank modifier · 3 internal IDsOn Crit, heal 50% Crit health and gain 3 Mana.
Rolling Speed
Rank modifierDuelists gain 2 Attack Speed per reroll this game. Backup.
Golden Eye
Rank modifierEvery 10 auto attacks, gain 1 Shard.
Ranger
Rank modifier · 2 internal IDsGain 1 Range.
Scaling Speed
Rank modifierAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.
Stall Dynamo
Rank modifierDuelists gain 1 Attack Speed per Stall trigger this game. Backup.
Critical Attack Growth
Rank modifierOn Crit, permanently gain 2 Attack.
Critical Aggression
Rank modifierFor Rush (10), gain +100% Crit.
Rush Overdrive
Rank modifier · 3 internal IDsRush abilities last 3 seconds longer. Backup.
Brutal Force
Rank modifierGain 100 Attack and 20 Omnivamp.
Victorious Presence
Rank modifierOn combat victory, Warriors permanently gain 20 Attack. Backup.
Fight and Win
Rank modifierOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
Critical Attacks
Rank modifierThis Hero's auto attacks gain 150 Crit.
Hit Hard, Hit Fast
Rank modifierFor Rush (8), gain +100% Attack.
Rush Strength
Rank modifierWarriors gain 2 Attack per Rush trigger this game. Backup.
Shielding Presence
Rank modifierAt start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Unfiltered Rage
Rank modifierGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
Shield Power
Rank modifierThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).
Scaling Attack
Rank modifierAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.
Second Wind
Rank modifierAfter Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.
Stall Certainty
Rank modifier · 3 internal IDsStall abilities trigger 6 seconds faster. Backup.
Stalled Defense
Rank modifierOn Stall trigger, gain 45 Defense.
Resolute
Rank modifierWhen auto attacked, gain 1 Defense.
Distraction
Rank modifierAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Freezing Presence
Rank modifierTanks gain +33% Defense against damage from enemies with Frost. Backup.
Spiked
Rank modifierWhen auto attacked, deal 50% Defense damage to adjacent enemies.
The Best Offense...
Rank modifierTanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.
Freezing Aura
Rank modifierWhen auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
Freezing Restoration
Rank modifierWhen auto attacked by an enemy with Frost, gain 2 HP/S.
Poisonous Aura
Rank modifierWhen auto attacked, inflict 1 (+1 per 250 Defense) Poison on the attacker (Max: 3).
Poisonous Restoration
Rank modifierWhen auto attacked by an enemy with Poison, gain 2 HP/S.
Poisonous Presence
Rank modifierTanks gain +33% Defense against damage from enemies with Poison. Backup.
Protector
Rank modifierThis Hero gains +20% Defense for each enemy targeting it.
Rear Support
Rank modifierAt start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Rolling Conduit
Rank modifierMystics gain 1 Mana Regen for each reroll this game. Backup.
Shard Weaver
Rank modifierEvery other cast, gain 2 Shards.
Sideline Support
Rank modifierBackup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per Rank) Shields.
Stall Battery
Rank modifierOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
Stall Enlightenment
Rank modifierAfter Stall (30), permanently gain 2 Mana Regen.
Shield Magnification
Rank modifierWhen this Hero applies Shields, apply 50% more Shields.
Empowered Magic
Rank modifierOn cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.
Shield Formation
Rank modifierAt start of combat, give this Hero and adjacent Heroes 250 (+250% Magic, +1000% Mana Regen) Shields.
Sideline Empowerment
Rank modifierBackup Only: At start of combat, give Heroes 4 (+4 per Rank) Mana Regen, 25 (+25 per Rank) Attack, and 25 (+25 per Rank) Magic.
Protective Magic
Rank modifierOn cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.
Arcane Growth
Rank modifierOn cast, permanently gain 1 Magic.
Debuff Amplification
Rank modifierOn cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.
Debuff Channeling
Rank modifierOn cast, gain 1 Mana Regen for each type of Debuff on all enemies.
Debuff Protection
Rank modifierOn cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Bulk Formation
Rank modifierAt start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
Vindictive Shields
Rank modifierThe first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Calming Presence
Rank modifierVanguards gain 13 (+10 per Rank) HP/S. Backup.
Intimidating Strikes
Rank modifierOn auto attack, deal 4% Max Health bonus damage.
Intimidating Aura
Rank modifierEach second, deal 2% Max Health damage to adjacent enemies.
Rushed Offense
Rank modifierOn Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Rushed Size
Rank modifierFor Rush (12), gain +100% Max HP.
Burning Aura
Rank modifierOn auto attack or when auto attacked, inflict 1 (+1 per 1000 Max Health) Burn on the enemy (Max: 5).
Aggressive Presence
Rank modifierVanguards gain 40 (+40 per Rank) Attack. Backup.
Burning Eye
Rank modifierAt start of combat, inflict 1 per 50 Max Health Burn on all enemies.
Burning Restoration
Rank modifierOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Violent Presence
Rank modifierWhenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Brutal Vitality
Rank modifierGain 1000 Max HP and 20 Omnivamp.
Shield Line
Rank modifierAt start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.
Poisonous Burst
Rank modifierOn Crit, inflict 1 (+1 per 15 Crit) Poison on the target.
Poisonous Edge
Rank modifierGain +50% Crit against enemies with Poison.
Poisonous Eye
Rank modifierAt start of combat, inflict 10 (+25% Crit) Poison on all enemies.
Critical Defenses
Rank modifierAt start of combat, if this Hero is in the front row they gain 250% Crit Defense.
Enforced Presence
Rank modifierOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
Critical Offense Growth
Rank modifierOn Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim Quick
Rank modifierFor Rush (10), gain +100% Crit.
Shard Collector
Rank modifierEvery other Crit, gain 1 Shard.
Shard Plunderer
Rank modifierOn kill, gain 8 Shards.
Banked Presence
Rank modifierFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
Lurker
Rank modifierAt start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
From the Shadows
Rank modifierAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Brutal Precision
Rank modifierGain 60 Crit and 20 Omnivamp.
Mage Armor
Rank modifierAt start of combat, if this Hero is in the front row they gain 100% Magic Defense.
Hermit
Rank modifierAt start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.
Enchanted Attacks
Rank modifierOn auto attack, deal 100% Magic bonus damage.
Arcane Destruction
Rank modifierOn cast, gain 100 Crit.
Burning Casts
Rank modifierOn cast, inflict 50% Magic Burn on enemies in range.
Burning Absorption
Rank modifierOn cast, gain 1 Magic per 8 Burn on enemies in range.
Stalled Heat
Rank modifierAfter Stall (20), inflict 50% Magic Burn on all enemies.
Magical Growth
Rank modifierAt start of combat, Mages permanently gain 15 Magic. Backup.
Freezing Casts
Rank modifierOn cast, inflict 25% Magic Frost on enemies in range.
Freezing Absorption
Rank modifierOn cast, gain 1 Magic per 5 Frost on enemies in range.
Stalled Cold
Rank modifierAfter Stall (20), inflict 35% Magic Frost on all enemies.
Stalled Growth
Rank modifierAfter Stall (30), permanently gain 40 Magic.
Instacast
Rank modifierAfter Stall (15, Stall 30, and Stall 45), gain 100 Mana.
Fast Cast
Rank modifierGain 8 Mana Regen and 40 Starting Mana.