Guildrun battle scene

100 hero skills + 105 rank modifiers

Guildrun Skill Database

Look up every Guildrun hero ability, specialization skill, and class rank modifier with its resolved scaling values and owning hero or class.

100 records

Hero abilities and specialization skills

Skills are grouped by hero. Each hero page adds the complete stat line and all three specialization paths around these effects.

Irini

Irini

Duelist · Second Wind

Limitless

Limitless

Passive Base or trait skill

Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 100% Attack Speed bonus damage.

Gathering Storm

Gathering Storm

Active The Electric

Call down lightning, dealing 10 (+20% Attack Speed, +10% Attack, +10% Magic) damage per Stall and Rush triggered this game.

The Mighty

The Mighty

Passive Base or trait skill

Whenever a Duelist auto attacks it gains 1 per Rank Attack Speed and 1 per Rank Attack. Backup.

The Olympic

The Olympic

Passive Base or trait skill

Gain the unique quest item Zeus's Thunder.

Hoyoung

Hoyoung

Assassin · The Newcomer

Killshot

Killshot

Active Base or trait skill

Fire an arrow at the farthest enemy. It deals 250 (+250% Attack, +250% Magic) damage and gains 25 (+100% Crit) additional Crit.

The Conduit

The Conduit

Passive Base or trait skill

On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

The Hunter

The Hunter

Passive Base or trait skill

Killshot gains 50 (+50 per Rank) Crit the first 1 (+1 per Rank) times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

The Sniper

The Sniper

Passive Base or trait skill

Always choose to target the furthest enemy. Auto attacks gain 10 (+10 per Rank) Attack and 3 (+3 per Rank) Crit for each hex from the enemy.

Reyna

Reyna

Warrior · The Contender

Triple Threat

Triple Threat

Active Base or trait skill

Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100% (+100% Attack, +50% Magic) damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.

The Champion

The Champion

Passive Base or trait skill

Gain 2 Attack per Rush triggered this game. For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

The Brawler

The Brawler

Passive Base or trait skill

Triple Threat applies 33% more Shields. Gain 1 Attack per 12 Shields, up to 33% Max Health Attack.

The Boxer

The Boxer

Passive Base or trait skill

Every 3 auto attacks, deal 150 (+150% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.

Yuuna

Yuuna

Assassin · The Professional

Shuriken Shadow Strike

Shuriken Shadow Strike

Active Base or trait skill

Leap into the air and throw 1 (+1 per 50 Crit) shurikens at the lowest-health enemy for 150 (+150% Attack, +150% Magic) damage each. Max Shurikens: 8

The Shadow

The Shadow

Passive Base or trait skill

When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 30 Mana and permanently gains 5 (+5 per Rank) Crit.

The Collector

The Collector

Passive Base or trait skill

Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.

The Nightshade

The Nightshade

Passive Base or trait skill

Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 (+4 per Rank) Poison. Backup.

Zuri

Zuri

Tank / Assassin · The Gorgon

Stone Skin

Stone Skin

Passive Base or trait skill

On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.

Petrification

Petrification

Active The Cruel

Petrify all enemies targeting Zuri, dealing 150 (+250% Magic) damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

The Serpent's Kiss

The Serpent's Kiss

Passive Base or trait skill

When auto attacked, inflict 1 (+1 per 60 Defense, +1 per 50 Magic) Poison on the attacker and gain 1 per Rank HP/S.

The Bladedancer

The Bladedancer

Passive Base or trait skill

For Rush (10), auto attacks deal 5 (+100% Crit, +50% Magic) bonus damage and heal 5 (+100% Crit, +50% Magic). After Stall (20), auto attacks deal 5 (+100% Crit, +50% Defense) bonus damage and heal 5 (+100% Crit, +50% Defense).

Aria

Aria

Mage · The Requiem

Requiem Barrage

Requiem Barrage

Active Base or trait skill

Channel an energy beam for 2.5 seconds. Each half second, deal 15 (+100% Magic) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Burn to all enemies inside the beam.

The Crescendo

The Crescendo

Passive Base or trait skill

On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

The Resplendent

The Resplendent

Passive Base or trait skill

Mages inflict 20% (+10 per Rank) more Debuffs. Backup. Aria inflicts an additional 50% more Debuffs.

The Harmony

The Harmony

Passive Base or trait skill

Requiem Barrage Shields Heroes for 50% Magic, +500% Mana Regen.

Nyx

Nyx

Duelist · The Stray

Ferality

Ferality

Passive Base or trait skill

For Rush (5), gain 5 (+25% Attack Speed) Attack Speed and 5 (+25% Attack) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.

The Keen-Eyed

The Keen-Eyed

Passive Base or trait skill

Assassins and Duelists instantly kill any enemies they damage below 20% (+5 per Rank) Max HP. Backup.

Wild Flurry

Wild Flurry

Active The Wild

Perform a 5-hit combo. Each hit counts as an auto attack that deals 100% (+33% Attack Speed, +25% Magic, +25% Attack) damage. If the enemy dies during the combo, Nyx jumps to the nearest enemy and re-casts this ability.

The Spark

The Spark

Passive Base or trait skill

After Stall (10), each auto attack inflicts 2 (+1 per 30 Attack Speed) Burn. After Stall (20), each auto attack inflicts 1 (+1 per 40 Attack Speed) Frost. After Stall (30), each auto attack inflicts 1 per 50 Attack Speed Poison.

Pollen

Pollen

Mystic · The Bloom

Sanctuary of Bloom

Sanctuary of Bloom

Active Base or trait skill

Create a flower field for 5 seconds. Each second, inflict 1 (+1 per 8 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes inside the flower field. Each second after Stall (15), heal Heroes inside the flower field for 10 (+50% Magic).

The Bloomer

The Bloomer

Passive Base or trait skill

After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

The Fae's Kiss

The Fae's Kiss

Passive Base or trait skill

After Stall (20), Sanctuary of Bloom inflicts 100% more Poison. After Stall (40), increase the amount of Debuffs on all enemies by 33% (+33 per Rank). Backup.

The Earth's Child

The Earth's Child

Passive Base or trait skill

After Stall (20), Sanctuary of Bloom also inflicts 1 per 33 Magic Frost and 1 per 25 Magic Burn each second.

Niklas

Niklas

Vanguard · The Dealer

Red Hot Deals

Red Hot Deals

Passive Base or trait skill

When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value. For Rush (14), auto attacks inflict 1 (+1 per 500 Max Health) Burn per equipped item.

Wheel and Deal

Wheel and Deal

Active The Dealer

Swing a mace to deal 175 (+25% Max Health, +200% Attack, +150% Magic) damage and Stun for 3 seconds. This ability has a 25% chance to create a random item.

The Executive

The Executive

Passive Base or trait skill

Gain two item slots. For Rush (15), gain 33% Max Health Shields per equipped item.

The Hoarder

The Hoarder

Passive Base or trait skill

Whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.

Fiona

Fiona

Mystic · The Maker

Vault Spark

Vault Spark

Active Base or trait skill

Spark a protective vault. Apply 250 (+250% Magic) Shields to the 1 (+1 per 12 Mana Regen) lowest current % Max HP Heroes.

The Right Hand

The Right Hand

Passive Base or trait skill

Every 5 casts, create a random item and gain 2 (+1 per Rank) Shards.

The Lustrous

The Lustrous

Passive Base or trait skill

On cast, gain 33% Max Health Shields. Whenever an enemy damages a Shielded Hero, inflict 1 per Rank Burn on that enemy per 20 Shields removed. Backup.

The Tycoon

The Tycoon

Passive Base or trait skill

Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 (+4 per 1 Mana Regen) Max HP per Tycoon stack. Backup.

Rowan

Rowan

Vanguard / Tank · The Anchor

Hearty

Hearty

Passive Base or trait skill

After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.

Fault Line

Fault Line

Active The Tectonic

Gain 33% Max Health Shields, then deal 50 (+25% Max Health, +200% Defense, +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

The Protector

The Protector

Passive Base or trait skill

On auto attack, gain 3% Max Health Shields, then deal bonus damage equal to 75% (+25 per Rank) of current Shields (Max Damage: 1000% Max Health.

The Friend

The Friend

Passive Base or trait skill

On Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.

Skorn

Skorn

Tank · The Bulwark

Retribution

Retribution

Passive Base or trait skill

When auto attacked after Stall (10), deal 2 (+100% Magic) damage and inflict 1 per 50 Defense Poison on the attacker.

Come At Me!

Come At Me!

Active The Haughty

Taunt all enemies and gain 10 (+10% Defense, +10% Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shield.

The Winter's Bite

The Winter's Bite

Passive Base or trait skill

Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 10 per Rank Shields.

The Bristleguard

The Bristleguard

Passive Base or trait skill

At start of combat, for each Tank in combat inflict 5 (+10 per Rank) Poison on all enemies and give 5 (+10 per Rank) Defense to all Heroes. Backup.

Logan

Logan

Warrior · The Executioner

Execution

Execution

Active Base or trait skill

Swing a crushing axe to deal 150+100|200|400|600_Attack+200_Magic damage. Logan gains power by dealing damage with this ability.

The Iron

The Iron

Passive Base or trait skill

For Rush (8), Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.

The Juggernaut

The Juggernaut

Passive Base or trait skill

Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75% (+50 per Rank) of the damage dealt.

The Momentous

The Momentous

Passive Base or trait skill

On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.

Funke

Funke

Mage · The Shackled

Wildfire

Wildfire

Active Base or trait skill

Blast a fireball at all enemies in Funke's range, dealing 175 (+200% Magic) damage and inflicting 15 (+66% Magic) Burn.

The Stoked

The Stoked

Passive Base or trait skill

Mages gain 1 (+1 per Rank) Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

The Inferno

The Inferno

Passive Base or trait skill

Gain 2 Attack Range. At start of combat and after Stall (20), inflict 25 (+1 per 4 Magic) Burn on all enemies in range.

The Detonator

The Detonator

Passive Base or trait skill

On cast, all enemies in range take 10 (+10 per Rank) ticks of Burn damage.

Tilly

Tilly

Warrior / Duelist · The Heiress

Luxurious

Luxurious

Passive Base or trait skill

Gain 25% Attack Attack Speed and 25% Attack Speed Attack. Every 25 auto attacks, gain 2 (+2 per Rank) Shards.

The Stylish

The Stylish

Passive Base or trait skill

Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.

The Sharp

The Sharp

Passive Base or trait skill

For Rush (10), Warriors gain 8% (+8 per Rank) Attack and 4% (+4 per Rank) Crit. Backup. After Stall (20), Duelists gain 8% (+8 per Rank) Attack Speed and 4% (+4 per Rank) Crit. Backup.

Pirouette

Pirouette

Active The Elegant

Gain 4 (+4 per Rank) Crit and 4 (+4 per Rank) Omnivamp, then deal 75 (+150% Attack, +150% Attack Speed, +150% Magic) damage to all enemies in Tilly's range.

Gustav

Gustav

Mystic · The Analyst

Blizzard

Blizzard

Active Base or trait skill

Create a Blizzard for 5 seconds. Each second, inflict 1 (+1 per 8 Mana Regen) Frost and deal 10 (+50% Magic) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+100% Magic).

The Investor

The Investor

Passive Base or trait skill

At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup. Every 5 Investments, gain 30 Shards.

The Glacier

The Glacier

Passive Base or trait skill

Blizzard applies 100% Defense more Shields and always targets Gustav. After Stall (25 and Stall 50), permanently gain 2 (+2 per Rank) Defense.

The Avalanche

The Avalanche

Passive Base or trait skill

On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.

Ratna

Ratna

Mage · The Matriarch

Starfall

Starfall

Active Base or trait skill

Conjure celestial magic to deal 190+150|250|450|750_Magic damage. On kill, permanently gain 10 (+10 per Rank) Magic. On Crit, Stun all enemies for .5+.5_Rank seconds.

The Fashionable

The Fashionable

Passive Base or trait skill

Gain an item slot. At start of combat, gain 45 Magic, 4 Mana Regen, and 8 HP/S per rarity level of each equipped item.

The Ostentatious

The Ostentatious

Passive Base or trait skill

On cast, other Heroes gain 20% Magic Magic and 25% Mana Regen Mana Regen. Backup Only: At start of combat, Mages and Mystics gain 20% Magic Magic and 25% Mana Regen Mana Regen.

The Magnanimous

The Magnanimous

Passive Base or trait skill

Starfall also hits the lowest health enemy the first 2 (+1 per Rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanently gain 3 (+3 per Rank) Crit.

Rip

Rip

Vanguard · The Butcher

Bloodthirsty

Bloodthirsty

Passive Base or trait skill

For Rush (10), gain 5% Max Health Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% Max Health Attack Speed.

The Glutton

The Glutton

Passive Base or trait skill

On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

Rampage

Rampage

Active The Enraged

Enter a rage, gaining 10% Max Health, +250% Magic Max HP, 5 (+5 per Rank) Attack Speed, and 2 (+2 per Rank) Omnivamp. This ability stacks.

The Brute

The Brute

Passive Base or trait skill

On Crit, steal 50% Crit Health from the target.

Karsu

Karsu

Duelist · The Finisher

Snowpiercer

Snowpiercer

Active Base or trait skill

Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 4 (+1 per 15 Attack Speed) Frost.

The Falling Snow

The Falling Snow

Passive Base or trait skill

Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 (+25 per Rank) Crit.

The Warband

The Warband

Passive Base or trait skill

On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

The Frostbite

The Frostbite

Passive Base or trait skill

On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1% (+10% Attack) of normal auto attack damage.

Ming

Ming

Vanguard · The Drifter

Inner Flame

Inner Flame

Passive Base or trait skill

Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush (5), double the Burn.

Searing Mantra

Searing Mantra

Active The Searing

Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

The Tempered

The Tempered

Passive Base or trait skill

For Rush (15), Vanguards gain 25% (+25 per Rank) Max HP. Backup.

The Enlightened

The Enlightened

Passive Base or trait skill

Increase the duration of Rush abilities by 1 (+1 per Rank) seconds. For Rush (0), Ming is immune to damage.

Pimenta

Pimenta

Tank · The Rose Knight

Pepper Spray

Pepper Spray

Active Base or trait skill

Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+50% Magic, +50% Defense) damage and inflict 2 (+1 per 25 Defense) Poison to enemies in the poison cloud. Each second after Stall (15), gain 3 (+2 per Rank) HP/S per enemy in the poison cloud.

The Spicy

The Spicy

Passive Base or trait skill

On auto attack, for each type of Debuff on the target inflict 2 (+1 per Rank) more of that Debuff and deal 10 (+75% Attack Speed) bonus damage.

The Seasoned

The Seasoned

Passive Base or trait skill

Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 (+20 per Rank) Defense. Backup.

The Lover

The Lover

Passive Base or trait skill

At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.

Sal

Sal

Mage · The Keeper

Permafrost

Permafrost

Active Base or trait skill

Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+50% Magic) bonus damage and inflicting 1 (+1 per Rank) Frost. This ability stacks.

The Breezy

The Breezy

Passive Base or trait skill

Whenever a Mage or Duelist inflicts a Debuff, they gain 1 per Rank Attack Speed and 1 (+1 per Rank) Magic. Backup.

The Lover

The Lover

Passive Base or trait skill

At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

The Brisk

The Brisk

Passive Base or trait skill

Bonus damage from Permafrost can Crit. On Crit, inflict 1 (+1 per Rank) Frost. On cast, Sal gains 33% Attack, +33% Magic Crit.

Dragomir

Dragomir

Assassin · The Executive

Devour

Devour

Active Base or trait skill

Gain 1 (+10% Crit) Omnivamp, then deal 250 (+200% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.

The Greedy

The Greedy

Passive Base or trait skill

Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.

The Sanguine

The Sanguine

Passive Base or trait skill

On cast, gain 4 (+4 per Rank) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 70 Mana and Stealth for 4 seconds.

The Kingpin

The Kingpin

Passive Base or trait skill

For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

Kai

Kai

Warrior · The Shotcaller

Resolute Strike

Resolute Strike

Active Base or trait skill

Charge up a mighty attack, gaining 300 (+400% Attack, +250% Magic) Shields. After 2 seconds, deal 100 (+100% Attack) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.

The Unstoppable

The Unstoppable

Passive Base or trait skill

Gain 60% (+25% Attack) more Shields from all sources. Whenever Kai gains Shields, he also gains 9 (+6 per Rank) Attack.

The Bold

The Bold

Passive Base or trait skill

Resolute Strike hits 1 second faster and affects a larger area. On cast, gain 250 (+500% Defense) lasting Shields.

The Intrepid

The Intrepid

Passive Base or trait skill

For Rush (8), gain 100% Crit. Whenever a Warrior Crits reduce their target's Defense by 2 (+1 per Rank). Backup.

Grace

Grace

Mystic · The Saint

Salvation

Salvation

Active Base or trait skill

Bless the lowest % Max HP Hero, applying 125+125|250|500|750_Magic Shields for 5 (+25% Mana Regen) seconds and healing them for half that amount. After Stall (20), this ability can target and resurrect dead Heroes.

The Selfless

The Selfless

Passive Base or trait skill

After Stall (10), Salvation targets all Heroes. Backup Only: After Stall (20 and Stall 40), apply 333 (+333 per Rank) Shields to all Heroes and heal them for half that amount.

The Benevolent

The Benevolent

Passive Base or trait skill

On cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per Rank) times per combat.

The Radiant

The Radiant

Passive Base or trait skill

Whenever a Mystic Shields a Hero, give that Hero 6 (+4 per Rank) Attack and Magic. Backup.

105 records

Class rank modifiers

These upgrades are selected from class-specific pools at rank milestones. The class index shows exactly which modifier IDs belong to each pool.

Burning Attacks

Burning Attacks

Rank modifier

On auto attack, inflict 1 (+1 per 40 Attack Speed) Burn (Max: 9).

Burning Acceleration

Burning Acceleration

Rank modifier

Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

Poisonous Attacks

Poisonous Attacks

Rank modifier

On auto attack, inflict 1 (+1 per 120 Attack Speed) Poison (Max: 3).

Poisonous Acceleration

Poisonous Acceleration

Rank modifier

Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

Freezing Attacks

Freezing Attacks

Rank modifier

On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

Freezing Acceleration

Freezing Acceleration

Rank modifier

Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

Debuff Velocity

Debuff Velocity

Rank modifier

On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

Rush Dynamo

Rush Dynamo

Rank modifier

Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

Critical Timing

Critical Timing

Rank modifier

For Rush (5), gain +50% Crit. After Stall (20), gain +50% Crit.

Critical Invigoration

Critical Invigoration

Rank modifier · 3 internal IDs

On Crit, heal 50% Crit health and gain 3 Mana.

Rolling Speed

Rolling Speed

Rank modifier

Duelists gain 2 Attack Speed per reroll this game. Backup.

Golden Eye

Golden Eye

Rank modifier

Every 10 auto attacks, gain 1 Shard.

Ranger

Ranger

Rank modifier · 2 internal IDs

Gain 1 Range.

Scaling Speed

Scaling Speed

Rank modifier

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

Stall Dynamo

Stall Dynamo

Rank modifier

Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

Critical Attack Growth

Critical Attack Growth

Rank modifier

On Crit, permanently gain 2 Attack.

Critical Aggression

Critical Aggression

Rank modifier

For Rush (10), gain +100% Crit.

Rush Overdrive

Rush Overdrive

Rank modifier · 3 internal IDs

Rush abilities last 3 seconds longer. Backup.

Brutal Force

Brutal Force

Rank modifier

Gain 100 Attack and 20 Omnivamp.

Victorious Presence

Victorious Presence

Rank modifier

On combat victory, Warriors permanently gain 20 Attack. Backup.

Fight and Win

Fight and Win

Rank modifier

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

Critical Attacks

Critical Attacks

Rank modifier

This Hero's auto attacks gain 150 Crit.

Hit Hard, Hit Fast

Hit Hard, Hit Fast

Rank modifier

For Rush (8), gain +100% Attack.

Rush Strength

Rush Strength

Rank modifier

Warriors gain 2 Attack per Rush trigger this game. Backup.

Shielding Presence

Shielding Presence

Rank modifier

At start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.

Unfiltered Rage

Unfiltered Rage

Rank modifier

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

Shield Power

Shield Power

Rank modifier

This Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).

Scaling Attack

Scaling Attack

Rank modifier

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

Second Wind

Second Wind

Rank modifier

After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

Stall Certainty

Stall Certainty

Rank modifier · 3 internal IDs

Stall abilities trigger 6 seconds faster. Backup.

Stalled Defense

Stalled Defense

Rank modifier

On Stall trigger, gain 45 Defense.

Resolute

Resolute

Rank modifier

When auto attacked, gain 1 Defense.

Distraction

Distraction

Rank modifier

After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

Freezing Presence

Freezing Presence

Rank modifier

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

Spiked

Spiked

Rank modifier

When auto attacked, deal 50% Defense damage to adjacent enemies.

The Best Offense...

The Best Offense...

Rank modifier

Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.

Freezing Aura

Freezing Aura

Rank modifier

When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

Freezing Restoration

Freezing Restoration

Rank modifier

When auto attacked by an enemy with Frost, gain 2 HP/S.

Poisonous Aura

Poisonous Aura

Rank modifier

When auto attacked, inflict 1 (+1 per 250 Defense) Poison on the attacker (Max: 3).

Poisonous Restoration

Poisonous Restoration

Rank modifier

When auto attacked by an enemy with Poison, gain 2 HP/S.

Poisonous Presence

Poisonous Presence

Rank modifier

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

Protector

Protector

Rank modifier

This Hero gains +20% Defense for each enemy targeting it.

Rear Support

Rear Support

Rank modifier

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Rolling Conduit

Rolling Conduit

Rank modifier

Mystics gain 1 Mana Regen for each reroll this game. Backup.

Shard Weaver

Shard Weaver

Rank modifier

Every other cast, gain 2 Shards.

Sideline Support

Sideline Support

Rank modifier

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per Rank) Shields.

Stall Battery

Stall Battery

Rank modifier

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

Stall Enlightenment

Stall Enlightenment

Rank modifier

After Stall (30), permanently gain 2 Mana Regen.

Shield Magnification

Shield Magnification

Rank modifier

When this Hero applies Shields, apply 50% more Shields.

Empowered Magic

Empowered Magic

Rank modifier

On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.

Shield Formation

Shield Formation

Rank modifier

At start of combat, give this Hero and adjacent Heroes 250 (+250% Magic, +1000% Mana Regen) Shields.

Sideline Empowerment

Sideline Empowerment

Rank modifier

Backup Only: At start of combat, give Heroes 4 (+4 per Rank) Mana Regen, 25 (+25 per Rank) Attack, and 25 (+25 per Rank) Magic.

Protective Magic

Protective Magic

Rank modifier

On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.

Arcane Growth

Arcane Growth

Rank modifier

On cast, permanently gain 1 Magic.

Debuff Amplification

Debuff Amplification

Rank modifier

On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.

Debuff Channeling

Debuff Channeling

Rank modifier

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

Debuff Protection

Debuff Protection

Rank modifier

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Bulk Formation

Bulk Formation

Rank modifier

At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.

Vindictive Shields

Vindictive Shields

Rank modifier

The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.

Calming Presence

Calming Presence

Rank modifier

Vanguards gain 13 (+10 per Rank) HP/S. Backup.

Intimidating Strikes

Intimidating Strikes

Rank modifier

On auto attack, deal 4% Max Health bonus damage.

Intimidating Aura

Intimidating Aura

Rank modifier

Each second, deal 2% Max Health damage to adjacent enemies.

Rushed Offense

Rushed Offense

Rank modifier

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Rushed Size

Rushed Size

Rank modifier

For Rush (12), gain +100% Max HP.

Burning Aura

Burning Aura

Rank modifier

On auto attack or when auto attacked, inflict 1 (+1 per 1000 Max Health) Burn on the enemy (Max: 5).

Aggressive Presence

Aggressive Presence

Rank modifier

Vanguards gain 40 (+40 per Rank) Attack. Backup.

Burning Eye

Burning Eye

Rank modifier

At start of combat, inflict 1 per 50 Max Health Burn on all enemies.

Burning Restoration

Burning Restoration

Rank modifier

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Violent Presence

Violent Presence

Rank modifier

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Brutal Vitality

Brutal Vitality

Rank modifier

Gain 1000 Max HP and 20 Omnivamp.

Shield Line

Shield Line

Rank modifier

At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.

Poisonous Burst

Poisonous Burst

Rank modifier

On Crit, inflict 1 (+1 per 15 Crit) Poison on the target.

Poisonous Edge

Poisonous Edge

Rank modifier

Gain +50% Crit against enemies with Poison.

Poisonous Eye

Poisonous Eye

Rank modifier

At start of combat, inflict 10 (+25% Crit) Poison on all enemies.

Critical Defenses

Critical Defenses

Rank modifier

At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

Enforced Presence

Enforced Presence

Rank modifier

On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

Critical Offense Growth

Critical Offense Growth

Rank modifier

On Crit, permanently gain 1 Attack and 1 Magic.

Aim True, Aim Quick

Aim True, Aim Quick

Rank modifier

For Rush (10), gain +100% Crit.

Shard Collector

Shard Collector

Rank modifier

Every other Crit, gain 1 Shard.

Shard Plunderer

Shard Plunderer

Rank modifier

On kill, gain 8 Shards.

Banked Presence

Banked Presence

Rank modifier

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Lurker

Lurker

Rank modifier

At start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.

From the Shadows

From the Shadows

Rank modifier

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Brutal Precision

Brutal Precision

Rank modifier

Gain 60 Crit and 20 Omnivamp.

Mage Armor

Mage Armor

Rank modifier

At start of combat, if this Hero is in the front row they gain 100% Magic Defense.

Hermit

Hermit

Rank modifier

At start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.

Enchanted Attacks

Enchanted Attacks

Rank modifier

On auto attack, deal 100% Magic bonus damage.

Arcane Destruction

Arcane Destruction

Rank modifier

On cast, gain 100 Crit.

Burning Casts

Burning Casts

Rank modifier

On cast, inflict 50% Magic Burn on enemies in range.

Burning Absorption

Burning Absorption

Rank modifier

On cast, gain 1 Magic per 8 Burn on enemies in range.

Stalled Heat

Stalled Heat

Rank modifier

After Stall (20), inflict 50% Magic Burn on all enemies.

Magical Growth

Magical Growth

Rank modifier

At start of combat, Mages permanently gain 15 Magic. Backup.

Freezing Casts

Freezing Casts

Rank modifier

On cast, inflict 25% Magic Frost on enemies in range.

Freezing Absorption

Freezing Absorption

Rank modifier

On cast, gain 1 Magic per 5 Frost on enemies in range.

Stalled Cold

Stalled Cold

Rank modifier

After Stall (20), inflict 35% Magic Frost on all enemies.

Stalled Growth

Stalled Growth

Rank modifier

After Stall (30), permanently gain 40 Magic.

Instacast

Instacast

Rank modifier

After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

Fast Cast

Fast Cast

Rank modifier

Gain 8 Mana Regen and 40 Starting Mana.